OpenGL Mathematics (GLM)
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/// @ref gtx_orthonormalize
/// @file glm/gtx/orthonormalize.hpp
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
/// @ingroup gtx
///
/// @brief Orthonormalize matrices.
///
/// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../vec3.hpp"
#include "../mat3x3.hpp"
#include "../geometric.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTX_orthonormalize extension included")
#endif
namespace glm
{
/// @addtogroup gtx_orthonormalize
/// @{
/// Returns the orthonormalized matrix of m.
///
/// @see gtx_orthonormalize
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> orthonormalize(tmat3x3<T, P> const & m);
/// Orthonormalizes x according y.
///
/// @see gtx_orthonormalize
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> orthonormalize(tvec3<T, P> const & x, tvec3<T, P> const & y);
/// @}
}//namespace glm
#include "orthonormalize.inl"