OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
// VirtreV SDK copyright matrem (matrem84.free.fr)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-09-23
// Updated :
// Licence : This source is under MIT License
// File : glm/ext/virtrev/equal_operator.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_virtrev_equal_operator
#define glm_virtrev_equal_operator
#include "../glm.hpp"
namespace glm
{
namespace virtrev_glmext
{
//! GLM_VIRTREV_equal_operator extension: equal operator for vectors.
namespace equal_operator
{
template<typename T>
inline bool operator == (glm::detail::tvec2<T> const & v1, glm::detail::tvec2<T> const & v2)
{
return v1.x==v2.x && v1.y==v2.y;
}
template<typename T>
inline bool operator == (glm::detail::tvec3<T> const & v1, glm::detail::tvec3<T> const & v2)
{
return v1.x==v2.x && v1.y==v2.y && v1.z==v2.z;
}
template<typename T>
inline bool operator == (glm::detail::tvec4<T> const & v1, glm::detail::tvec4<T> const & v2)
{
return v1.x==v2.x && v1.y==v2.y && v1.z==v2.z && v1.w==v2.w;
}
template<typename T>
inline bool operator != (glm::detail::tvec2<T> const & v1, glm::detail::tvec2<T> const & v2)
{
return v1.x!=v2.x || v1.y!=v2.y;
}
template<typename T>
inline bool operator != (glm::detail::tvec3<T> const & v1, glm::detail::tvec3<T> const & v2)
{
return v1.x!=v2.x || v1.y!=v2.y || v1.z!=v2.z;
}
template<typename T>
inline bool operator != (glm::detail::tvec4<T> const & v1, glm::detail::tvec4<T> const & v2)
{
return v1.x!=v2.x || v1.y!=v2.y || v1.z!=v2.z || v1.w!=v2.w;
}
}
}
}
namespace glm {using namespace virtrev_glmext::equal_operator;}
#endif//glm_virtrev_equal_operator