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							172 lines
						
					
					
						
							4.8 KiB
						
					
					
				| /////////////////////////////////////////////////////////////////////////////////// | |
| /// OpenGL Mathematics (glm.g-truc.net) | |
| /// | |
| /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) | |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy | |
| /// of this software and associated documentation files (the "Software"), to deal | |
| /// in the Software without restriction, including without limitation the rights | |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| /// copies of the Software, and to permit persons to whom the Software is | |
| /// furnished to do so, subject to the following conditions: | |
| ///  | |
| /// The above copyright notice and this permission notice shall be included in | |
| /// all copies or substantial portions of the Software. | |
| ///  | |
| /// Restrictions: | |
| ///		By making use of the Software for military purposes, you choose to make | |
| ///		a Bunny unhappy. | |
| ///  | |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| /// THE SOFTWARE. | |
| /// | |
| /// @file test/gtx/gtx_normal.cpp | |
| /// @date 2013-10-25 / 2014-11-25 | |
| /// @author Christophe Riccio | |
| /////////////////////////////////////////////////////////////////////////////////// | |
|  | |
| #include <glm/gtx/wrap.hpp> | |
| #include <glm/gtc/epsilon.hpp> | |
|  | |
| namespace clamp | |
| { | |
| 	int test() | |
| 	{ | |
| 		int Error(0); | |
| 
 | |
| 		float A = glm::clamp(0.5f); | |
| 		Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float B = glm::clamp(0.0f); | |
| 		Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float C = glm::clamp(1.0f); | |
| 		Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float D = glm::clamp(-0.5f); | |
| 		Error += glm::epsilonEqual(D, 0.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float E = glm::clamp(1.5f); | |
| 		Error += glm::epsilonEqual(E, 1.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		return Error; | |
| 	} | |
| }//namespace clamp | |
|  | |
| namespace repeat | |
| { | |
| 	int test() | |
| 	{ | |
| 		int Error(0); | |
| 
 | |
| 		float A = glm::repeat(0.5f); | |
| 		Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float B = glm::repeat(0.0f); | |
| 		Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float C = glm::repeat(1.0f); | |
| 		Error += glm::epsilonEqual(C, 0.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float D = glm::repeat(-0.5f); | |
| 		Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float E = glm::repeat(1.5f); | |
| 		Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float F = glm::repeat(0.9f); | |
| 		Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		return Error; | |
| 	} | |
| }//namespace repeat | |
|  | |
| namespace mirrorClamp | |
| { | |
| 	int test() | |
| 	{ | |
| 		int Error(0); | |
| 
 | |
| 		float A = glm::mirrorClamp(0.5f); | |
| 		Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float B = glm::mirrorClamp(0.0f); | |
| 		Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float C = glm::mirrorClamp(1.1f); | |
| 		Error += glm::epsilonEqual(C, 0.1f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float D = glm::mirrorClamp(-0.5f); | |
| 		Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float E = glm::mirrorClamp(1.5f); | |
| 		Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float F = glm::mirrorClamp(0.9f); | |
| 		Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float G = glm::mirrorClamp(3.1f); | |
| 		Error += glm::epsilonEqual(G, 0.1f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float H = glm::mirrorClamp(-3.1f); | |
| 		Error += glm::epsilonEqual(H, 0.1f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float I = glm::mirrorClamp(-0.9f); | |
| 		Error += glm::epsilonEqual(I, 0.9f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		return Error; | |
| 	} | |
| }//namespace mirrorClamp | |
|  | |
| namespace mirrorRepeat | |
| { | |
| 	int test() | |
| 	{ | |
| 		int Error(0); | |
| 
 | |
| 		float A = glm::mirrorRepeat(0.5f); | |
| 		Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float B = glm::mirrorRepeat(0.0f); | |
| 		Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float C = glm::mirrorRepeat(1.0f); | |
| 		Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float D = glm::mirrorRepeat(-0.5f); | |
| 		Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float E = glm::mirrorRepeat(1.5f); | |
| 		Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float F = glm::mirrorRepeat(0.9f); | |
| 		Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float G = glm::mirrorRepeat(3.0f); | |
| 		Error += glm::epsilonEqual(G, 1.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float H = glm::mirrorRepeat(-3.0f); | |
| 		Error += glm::epsilonEqual(H, 1.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		float I = glm::mirrorRepeat(-1.0f); | |
| 		Error += glm::epsilonEqual(I, 1.0f, 0.00001f) ? 0 : 1; | |
| 
 | |
| 		return Error; | |
| 	} | |
| }//namespace mirrorRepeat | |
|  | |
| int main() | |
| { | |
| 	int Error(0); | |
| 
 | |
| 	Error += clamp::test(); | |
| 	Error += repeat::test(); | |
| 	Error += mirrorClamp::test(); | |
| 	Error += mirrorRepeat::test(); | |
| 
 | |
| 	return Error; | |
| }
 | |
| 
 |