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							106 lines
						
					
					
						
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							106 lines
						
					
					
						
							3.4 KiB
						
					
					
				| /////////////////////////////////////////////////////////////////////////////////// | |
| /// OpenGL Mathematics (glm.g-truc.net) | |
| /// | |
| /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) | |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy | |
| /// of this software and associated documentation files (the "Software"), to deal | |
| /// in the Software without restriction, including without limitation the rights | |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| /// copies of the Software, and to permit persons to whom the Software is | |
| /// furnished to do so, subject to the following conditions: | |
| ///  | |
| /// The above copyright notice and this permission notice shall be included in | |
| /// all copies or substantial portions of the Software. | |
| ///  | |
| /// Restrictions: | |
| ///		By making use of the Software for military purposes, you choose to make | |
| ///		a Bunny unhappy. | |
| ///  | |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| /// THE SOFTWARE. | |
| /// | |
| /// @file test/gtx/gtx_rotate_vector.cpp | |
| /// @date 2011-05-16 / 2014-11-25 | |
| /// @author Christophe Riccio | |
| /////////////////////////////////////////////////////////////////////////////////// | |
|  | |
| #include <glm/gtc/constants.hpp> | |
| #include <glm/gtx/rotate_vector.hpp> | |
|  | |
| int test_rotate() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | |
| 	glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | |
| 	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | |
| 	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | |
| 	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); | |
| 	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_rotateX() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_rotateY() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| 
 | |
| int test_rotateZ() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | |
| 	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_orientation() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	Error += test_rotate(); | |
| 	Error += test_rotateX(); | |
| 	Error += test_rotateY(); | |
| 	Error += test_rotateZ(); | |
| 	Error += test_orientation(); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| 
 | |
| 
 |