OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-03-17
// Updated : 2010-03-17
// Licence : This source is under MIT License
// File : glm/core/func_packing.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_packing
#define glm_core_func_packing
namespace glm
{
namespace test{
void main_core_func_packing();
}//namespace test
namespace core{
namespace function{
//! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
namespace packing
{
uint packUnorm2x16(vec2 const & v);
uint packUnorm4x8(vec4 const & v);
uint packSnorm4x8(vec4 const & v);
vec2 unpackUnorm2x16(uint const & p);
vec4 unpackUnorm4x8(uint const & p);
vec4 unpackSnorm4x8(uint const & p);
double packDouble2x32(uvec2 const & v);
uvec2 unpackDouble2x32(double const & v);
}//namespace packing
}//namespace function
}//namespace core
using namespace core::function::packing;
}//namespace glm
#include "func_packing.inl"
#endif//glm_core_func_packing