OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-16
// Updated : 2008-10-24
// Licence : This source is under MIT License
// File : glm/gtx/compatibility.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <limits>
namespace glm
{
// isfinite
template <typename genType>
GLM_FUNC_QUALIFIER bool isfinite(
genType const & x)
{
# if(GLM_LANG & GLM_LANG_CXX11_FLAG)
return std::isfinite(x) != 0;
# elif(GLM_COMPILER & GLM_COMPILER_VC)
return _finite(x);
# elif(GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return _isfinite(x) != 0;
# else
return x >= std::numeric_limits<genType>::min() && x <= std::numeric_limits<genType>::max();
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isfinite(
detail::tvec2<T, P> const & x)
{
return detail::tvec2<bool, P>(
isfinite(x.x),
isfinite(x.y));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isfinite(
detail::tvec3<T, P> const & x)
{
return detail::tvec3<bool, P>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isfinite(
detail::tvec4<T, P> const & x)
{
return detail::tvec4<bool, P>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),
isfinite(x.w));
}
}//namespace glm