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<div class="title">rotate_vector.hpp</div> </div> |
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<a href="a00097.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 |
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<a name="l00037"></a>00037 |
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<a name="l00038"></a>00038 |
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_rotate_vector</span> |
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<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_rotate_vector GLM_VERSION</span> |
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<a name="l00041"></a>00041 <span class="preprocessor"></span> |
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<a name="l00042"></a>00042 <span class="comment">// Dependency:</span> |
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<a name="l00043"></a>00043 <span class="preprocessor">#include "../glm.hpp"</span> |
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<a name="l00044"></a>00044 <span class="preprocessor">#include "../gtx/transform.hpp"</span> |
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<a name="l00045"></a>00045 |
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<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span> |
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_rotate_vector extension included")</span> |
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<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span> |
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<a name="l00049"></a>00049 <span class="preprocessor"></span> |
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<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm |
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<a name="l00051"></a>00051 { |
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<a name="l00054"></a>00054 |
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00058"></a>00058 detail::tvec2<T> <a class="code" href="a00162.html#gaacb9cbe8f93a8fef9dc3e25559df19c0" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>( |
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<a name="l00059"></a>00059 detail::tvec2<T> <span class="keyword">const</span> & v, |
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<a name="l00060"></a>00060 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>); |
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<a name="l00061"></a>00061 |
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<a name="l00064"></a>00064 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00065"></a>00065 detail::tvec3<T> <a class="code" href="a00162.html#gaacb9cbe8f93a8fef9dc3e25559df19c0" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>( |
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<a name="l00066"></a>00066 detail::tvec3<T> <span class="keyword">const</span> & v, |
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<a name="l00067"></a>00067 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>, |
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<a name="l00068"></a>00068 detail::tvec3<T> <span class="keyword">const</span> & normal); |
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<a name="l00069"></a>00069 |
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<a name="l00072"></a>00072 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00073"></a>00073 detail::tvec4<T> <a class="code" href="a00162.html#gaacb9cbe8f93a8fef9dc3e25559df19c0" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>( |
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<a name="l00074"></a>00074 detail::tvec4<T> <span class="keyword">const</span> & v, |
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<a name="l00075"></a>00075 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>, |
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<a name="l00076"></a>00076 detail::tvec3<T> <span class="keyword">const</span> & normal); |
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<a name="l00077"></a>00077 |
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<a name="l00080"></a>00080 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00081"></a>00081 detail::tvec3<T> <a class="code" href="a00214.html#gaaadca0c077515d56955f3c662a3a3c7f" title="Rotate a three dimensional vector around the X axis.">rotateX</a>( |
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<a name="l00082"></a>00082 detail::tvec3<T> <span class="keyword">const</span> & v, |
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<a name="l00083"></a>00083 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>); |
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<a name="l00084"></a>00084 |
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<a name="l00087"></a>00087 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00088"></a>00088 detail::tvec3<T> <a class="code" href="a00214.html#gacffa0ae7f32f4e2ee7bc1dc0ed290d45" title="Rotate a three dimensional vector around the Y axis.">rotateY</a>( |
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<a name="l00089"></a>00089 detail::tvec3<T> <span class="keyword">const</span> & v, |
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<a name="l00090"></a>00090 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>); |
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<a name="l00091"></a>00091 |
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<a name="l00094"></a>00094 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00095"></a>00095 detail::tvec3<T> <a class="code" href="a00214.html#ga105c77751b4ab56c491334655751e0af" title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>( |
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<a name="l00096"></a>00096 detail::tvec3<T> <span class="keyword">const</span> & v, |
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<a name="l00097"></a>00097 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>); |
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<a name="l00098"></a>00098 |
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<a name="l00101"></a>00101 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00102"></a>00102 detail::tvec4<T> <a class="code" href="a00214.html#gaaadca0c077515d56955f3c662a3a3c7f" title="Rotate a three dimensional vector around the X axis.">rotateX</a>( |
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<a name="l00103"></a>00103 detail::tvec4<T> <span class="keyword">const</span> & v, |
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<a name="l00104"></a>00104 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>); |
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<a name="l00105"></a>00105 |
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<a name="l00108"></a>00108 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00109"></a>00109 detail::tvec4<T> <a class="code" href="a00214.html#gacffa0ae7f32f4e2ee7bc1dc0ed290d45" title="Rotate a three dimensional vector around the Y axis.">rotateY</a>( |
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<a name="l00110"></a>00110 detail::tvec4<T> <span class="keyword">const</span> & v, |
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<a name="l00111"></a>00111 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>); |
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<a name="l00112"></a>00112 |
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<a name="l00115"></a>00115 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00116"></a>00116 detail::tvec4<T> <a class="code" href="a00214.html#ga105c77751b4ab56c491334655751e0af" title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>( |
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<a name="l00117"></a>00117 detail::tvec4<T> <span class="keyword">const</span> & v, |
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<a name="l00118"></a>00118 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>); |
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<a name="l00119"></a>00119 |
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<a name="l00122"></a>00122 <span class="keyword">template</span> <<span class="keyword">typename</span> T> |
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<a name="l00123"></a>00123 detail::tmat4x4<T> <a class="code" href="a00214.html#ga4da5fddb2f1aa679fdb45abd344efffb" title="Build a rotation matrix from a normal and a up vector.">orientation</a>( |
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<a name="l00124"></a>00124 detail::tvec3<T> <span class="keyword">const</span> & Normal, |
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<a name="l00125"></a>00125 detail::tvec3<T> <span class="keyword">const</span> & Up); |
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<a name="l00126"></a>00126 |
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<a name="l00128"></a>00128 }<span class="comment">//namespace glm</span> |
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<a name="l00129"></a>00129 |
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<a name="l00130"></a>00130 <span class="preprocessor">#include "rotate_vector.inl"</span> |
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<a name="l00131"></a>00131 |
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<a name="l00132"></a>00132 <span class="preprocessor">#endif//GLM_GTX_rotate_vector</span> |
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</pre></div></div> |
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