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OpenGL Mathematics (GLM)
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${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from "6c8e504729"
${ noResults }
glm
/
wip
/
sign.cpp
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template
<
>
inline
bool
sign
(
float
const
&
f
)
{
return
(
*
(
(
int
*
)
(
&
f
)
)
&
0x80000000
)
=
=
0
;
}
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