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40 lines
1.2 KiB
40 lines
1.2 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-12-21 |
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// Updated : 2008-09-30 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/inverse.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_inverse |
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#define glm_gtx_inverse |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtc/matrix_operation.hpp" |
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namespace glm{ |
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namespace gtx{ |
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//! GLM_GTX_inverse extension: Inverse matrix functions |
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namespace inverse |
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{ |
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using namespace gtc::matrix_operation; |
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//! Fast matrix inverse for affine matrix. |
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//! From GLM_GTX_inverse extension. |
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template <typename genType> |
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genType affineInverse(genType const & m); |
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}//namespace inverse |
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}//namespace gtx |
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}//namespace glm |
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#include "inverse.inl" |
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namespace glm{using namespace gtx::inverse;} |
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#endif//glm_gtx_inverse
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