OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-14
// Updated : 2009-05-01
// Licence : This source is under MIT License
// File : glm/glm.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
/*! \mainpage OpenGL Mathematics
*
* OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based on the OpenGL Shading Language (GLSL) specification.
*
* The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation.
*
* However, this project isn't limited by GLSL features. An extension system based on GLSL extensions development conventions allows to extend GLSL capabilities.
*
* GLM is release under MIT license and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library.
*
* Any feedback is welcome, please send them to g.truc.creation[NO_SPAM_THANKS]gmail.com.
*
*/
#ifndef glm_glm
#define glm_glm
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#define GLMvalType typename genType::value_type
#define GLMcolType typename genType::col_type
#define GLMrowType typename genType::row_type
#include <cmath>
#include <climits>
#include <cfloat>
#include <limits>
#include "./setup.hpp"
//! GLM namespace, it contains all GLSL based features.
namespace glm
{
namespace test
{
bool main_bug();
bool main_core();
}//namespace test
//! GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification. This namespace is included in glm namespace.
namespace core
{
//! Scalar, vectors and matrices
//! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section,
//! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.
//! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification.
namespace type
{
/*
//! Scalar types from section 4.1.2 Booleans, 4.1.3 Integers and 4.1.4 Floats of GLSL 1.30.8 specification.
//! This namespace is included in glm namespace.
namespace scalar{}
//! Vector types from section 4.1.5 of GLSL 1.30.8 specification.
//! This namespace is included in glm namespace.
namespace vector{}
//! Matrix types from section 4.1.6 of GLSL 1.30.8 specification.
//! This namespace is included in glm namespace.
namespace matrix{}
*/
}
//! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.
//! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions.
namespace function{}
}
//namespace core
//! G-Truc Creation stable extensions.
namespace gtc{}
//! G-Truc Creation experimental extensions.
//! The interface could change between releases.
namespace gtx{}
//! IMG extensions.
namespace img{}
//! VIRTREV extensions.
namespace img{}
} //namespace glm
#include "./core/_detail.hpp"
#include "./core/type.hpp"
#include "./core/func_trigonometric.hpp"
#include "./core/func_exponential.hpp"
#include "./core/func_common.hpp"
#include "./core/func_packing.hpp"
#include "./core/func_geometric.hpp"
#include "./core/func_matrix.hpp"
#include "./core/func_vector_relational.hpp"
#include "./core/func_integer.hpp"
#include "./core/func_noise.hpp"
#include "./core/_swizzle.hpp"
//#include "./core/_xref2.hpp"
//#include "./core/_xref3.hpp"
//#include "./core/_xref4.hpp"
#if(defined(GLM_MESSAGE) && (GLM_MESSAGE & (GLM_MESSAGE_CORE | GLM_MESSAGE_NOTIFICATION)))
# pragma message("GLM message: Core library included")
#endif//GLM_MESSAGE
#if(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_VC))
#define GLM_DEPRECATED __declspec(deprecated)
#define GLM_RESTRICT __restrict
#define GLM_ALIGN(x) __declspec(align(x))
//#define aligned(x) __declspec(align(x)) struct
#else
#define GLM_DEPRECATED
#define GLM_RESTRICT
#define GLM_ALIGN(x)
#endif//GLM_COMPILER
////////////////////
// check type sizes
#ifndef GLM_STATIC_ASSERT_NULL
GLM_STATIC_ASSERT(sizeof(glm::detail::int8)==1);
GLM_STATIC_ASSERT(sizeof(glm::detail::int16)==2);
GLM_STATIC_ASSERT(sizeof(glm::detail::int32)==4);
GLM_STATIC_ASSERT(sizeof(glm::detail::int64)==8);
GLM_STATIC_ASSERT(sizeof(glm::detail::uint8)==1);
GLM_STATIC_ASSERT(sizeof(glm::detail::uint16)==2);
GLM_STATIC_ASSERT(sizeof(glm::detail::uint32)==4);
GLM_STATIC_ASSERT(sizeof(glm::detail::uint64)==8);
GLM_STATIC_ASSERT(sizeof(glm::detail::float16)==2);
GLM_STATIC_ASSERT(sizeof(glm::detail::float32)==4);
GLM_STATIC_ASSERT(sizeof(glm::detail::float64)==8);
#endif//GLM_STATIC_ASSERT_NULL
#endif //glm_glm