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							76 lines
						
					
					
						
							1.9 KiB
						
					
					
				
			
		
		
	
	
							76 lines
						
					
					
						
							1.9 KiB
						
					
					
				#define GLM_ENABLE_EXPERIMENTAL | 
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#include <glm/gtc/constants.hpp> | 
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#include <glm/gtx/rotate_vector.hpp> | 
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int test_rotate() | 
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{ | 
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	int Error = 0; | 
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	glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi<float>() * 0.5f); | 
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	glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | 
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	glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | 
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	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | 
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	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | 
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	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | 
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	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | 
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	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | 
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	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); | 
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	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); | 
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	return Error; | 
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} | 
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int test_rotateX() | 
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{ | 
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	int Error = 0; | 
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	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | 
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	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | 
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	return Error; | 
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} | 
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int test_rotateY() | 
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{ | 
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	int Error = 0; | 
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	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | 
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	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | 
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	return Error; | 
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} | 
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int test_rotateZ() | 
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{ | 
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	int Error = 0; | 
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	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | 
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	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); | 
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	return Error; | 
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} | 
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int test_orientation() | 
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{ | 
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	int Error = 0; | 
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	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); | 
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	return Error; | 
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} | 
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int main() | 
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{ | 
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	int Error = 0; | 
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	Error += test_rotate(); | 
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	Error += test_rotateX(); | 
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	Error += test_rotateY(); | 
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	Error += test_rotateZ(); | 
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	Error += test_orientation(); | 
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	return Error; | 
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} | 
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