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							99 lines
						
					
					
						
							2.8 KiB
						
					
					
				
			
		
		
	
	
							99 lines
						
					
					
						
							2.8 KiB
						
					
					
				/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) | 
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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// Created : 2011-05-31 | 
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// Updated : 2011-05-31 | 
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// Licence : This source is under MIT licence | 
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// File    : test/gtx/random.cpp | 
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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#include <glm/glm.hpp> | 
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#include <glm/gtx/random.hpp> | 
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#include <glm/gtx/epsilon.hpp> | 
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#include <iostream> | 
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 | 
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int test_signedRand1() | 
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{ | 
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	int Error = 0; | 
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 | 
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	{ | 
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		float ResultFloat = 0.0f; | 
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		double ResultDouble = 0.0f; | 
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		for(std::size_t i = 0; i < 100000; ++i) | 
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		{ | 
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			ResultFloat += glm::signedRand1<float>(); | 
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			ResultDouble += glm::signedRand1<double>(); | 
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		} | 
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		Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f); | 
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		Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001); | 
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	} | 
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	return Error; | 
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} | 
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int test_normalizedRand2() | 
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{ | 
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	int Error = 0; | 
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	{ | 
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		std::size_t Max = 100000; | 
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		float ResultFloat = 0.0f; | 
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		double ResultDouble = 0.0f; | 
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		for(std::size_t i = 0; i < Max; ++i) | 
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		{ | 
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			ResultFloat += glm::length(glm::normalizedRand2<float>()); | 
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			ResultDouble += glm::length(glm::normalizedRand2<double>()); | 
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		} | 
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		Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1; | 
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		Error += glm::equalEpsilon(ResultDouble, double(Max), 0.000001) ? 0 : 1; | 
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		assert(!Error); | 
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	} | 
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	return Error; | 
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} | 
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int test_normalizedRand3() | 
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{ | 
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	int Error = 0; | 
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	{ | 
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		std::size_t Max = 100000; | 
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		float ResultFloatA = 0.0f; | 
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		float ResultFloatB = 0.0f; | 
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		float ResultFloatC = 0.0f; | 
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		double ResultDoubleA = 0.0f; | 
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		double ResultDoubleB = 0.0f; | 
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		double ResultDoubleC = 0.0f; | 
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		for(std::size_t i = 0; i < Max; ++i) | 
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		{ | 
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			ResultFloatA += glm::length(glm::normalizedRand3<float>()); | 
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			ResultDoubleA += glm::length(glm::normalizedRand3<double>()); | 
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			ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f)); | 
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			ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0)); | 
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			ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f)); | 
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			ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0)); | 
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		} | 
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		Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1; | 
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		Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1; | 
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		Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1; | 
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		Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1; | 
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		Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1; | 
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		Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1; | 
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	} | 
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	return Error; | 
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} | 
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int main() | 
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{ | 
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	int Error = 0; | 
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	Error += test_signedRand1(); | 
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	Error += test_normalizedRand2(); | 
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	Error += test_normalizedRand3(); | 
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	return Error; | 
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}
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