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							31 lines
						
					
					
						
							395 B
						
					
					
				
			
		
		
	
	
							31 lines
						
					
					
						
							395 B
						
					
					
				#include <glm/glm.hpp> | 
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#if GLM_HAS_ALIGNED_TYPE | 
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struct vec2; | 
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struct _swizzle | 
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{ | 
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	char _buffer[1]; | 
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}; | 
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struct vec2 | 
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{ | 
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	GLM_CONSTEXPR_CTOR vec2() : | 
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		x(0), y(0) | 
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	{} | 
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 | 
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	union | 
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	{ | 
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		struct { float x, y; }; | 
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		struct { _swizzle xx; }; | 
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	}; | 
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}; | 
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#endif | 
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// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler. | 
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// vec2 Bar; | 
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int main() | 
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{ | 
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	return 0; | 
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}
 | 
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