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							55 lines
						
					
					
						
							994 B
						
					
					
				| #include <glm/gtc/matrix_transform.hpp> | |
| #include <glm/gtc/constants.hpp> | |
| #include <glm/ext/matrix_relational.hpp> | |
|  | |
| int test_perspective() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_pick() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_tweakedInfinitePerspective() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::mat4 ProjectionA = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f); | |
| 	glm::mat4 ProjectionB = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f, 0.001f); | |
| 
 | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_translate() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::lowp_vec3 v(1.0); | |
| 	glm::lowp_mat4 m(0); | |
| 	glm::lowp_mat4 t = glm::translate(m, v); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	Error += test_translate(); | |
| 	Error += test_tweakedInfinitePerspective(); | |
| 	Error += test_pick(); | |
| 	Error += test_perspective(); | |
| 
 | |
| 	return Error; | |
| }
 | |
| 
 |