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							257 lines
						
					
					
						
							9.2 KiB
						
					
					
				| namespace gli{ | |
| namespace detail | |
| { | |
| 	template <typename vec_type> | |
| 	struct compute_transform_1d | |
| 	{ | |
| 		typedef typename transform_func<vec_type>::type func_type; | |
| 		typedef texture1d::size_type size_type; | |
| 		typedef texture1d::extent_type extent_type; | |
| 		 | |
| 		static void call(texture1d& Output, texture1d const& A, texture1d const& B, func_type Func) | |
| 		{ | |
| 			GLI_ASSERT(all(equal(A.extent(), B.extent()))); | |
| 			GLI_ASSERT(A.levels() == B.levels()); | |
| 			GLI_ASSERT(A.size() == B.size()); | |
| 			 | |
| 			for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 			{ | |
| 				extent_type const TexelCount(A.extent(LevelIndex)); | |
| 				extent_type TexelIndex(0); | |
| 				 | |
| 				for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) | |
| 				{ | |
| 					Output.store<vec_type>(TexelIndex, LevelIndex, Func( | |
| 						A.load<vec_type>(TexelIndex, LevelIndex), | |
| 						B.load<vec_type>(TexelIndex, LevelIndex))); | |
| 				} | |
| 			} | |
| 		} | |
| 	}; | |
| 	 | |
| 	template <typename vec_type> | |
| 	struct compute_transform_1d_array | |
| 	{ | |
| 		typedef typename transform_func<vec_type>::type func_type; | |
| 		typedef texture1d_array::size_type size_type; | |
| 		typedef texture1d_array::extent_type extent_type; | |
| 		 | |
| 		static void call(texture1d_array& Output, texture1d_array const& A, texture1d_array const& B, func_type Func) | |
| 		{ | |
| 			GLI_ASSERT(all(equal(A.extent(), B.extent()))); | |
| 			GLI_ASSERT(A.layers() == B.layers()); | |
| 			GLI_ASSERT(A.levels() == B.levels()); | |
| 			GLI_ASSERT(A.size() == B.size()); | |
| 			 | |
| 			for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) | |
| 			for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 			{ | |
| 				extent_type const TexelCount(A.extent(LevelIndex)); | |
| 				extent_type TexelIndex(0); | |
| 				 | |
| 				for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) | |
| 				{ | |
| 					Output.store<vec_type>(TexelIndex, LayerIndex, LevelIndex, Func( | |
| 						A.load<vec_type>(TexelIndex, LayerIndex, LevelIndex), | |
| 						B.load<vec_type>(TexelIndex, LayerIndex, LevelIndex))); | |
| 				} | |
| 			} | |
| 		} | |
| 	}; | |
| 	 | |
| 	template <typename vec_type> | |
| 	struct compute_transform_2d | |
| 	{ | |
| 		typedef typename transform_func<vec_type>::type func_type; | |
| 		typedef texture2d::size_type size_type; | |
| 		typedef texture2d::extent_type extent_type; | |
| 			 | |
| 		static void call(texture2d& Output, texture2d const& A, texture2d const& B, func_type Func) | |
| 		{ | |
| 			GLI_ASSERT(all(equal(A.extent(), B.extent()))); | |
| 			GLI_ASSERT(A.levels() == B.levels()); | |
| 			GLI_ASSERT(A.size() == B.size()); | |
| 				 | |
| 			for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 			{ | |
| 				extent_type const TexelCount(A.extent(LevelIndex)); | |
| 				extent_type TexelIndex(0); | |
| 				 | |
| 				for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) | |
| 				for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) | |
| 				{ | |
| 					Output.store<vec_type>(TexelIndex, LevelIndex, Func( | |
| 						A.load<vec_type>(TexelIndex, LevelIndex), | |
| 						B.load<vec_type>(TexelIndex, LevelIndex))); | |
| 				} | |
| 			} | |
| 		} | |
| 	}; | |
| 		 | |
| 	template <typename vec_type> | |
| 	struct compute_transform_2d_array | |
| 	{ | |
| 		typedef typename transform_func<vec_type>::type func_type; | |
| 		typedef texture2d_array::size_type size_type; | |
| 		typedef texture2d_array::extent_type extent_type; | |
| 		 | |
| 		static void call(texture2d_array& Output, texture2d_array const& A, texture2d_array const& B, func_type Func) | |
| 		{ | |
| 			GLI_ASSERT(all(equal(A.extent(), B.extent()))); | |
| 			GLI_ASSERT(A.layers() == B.layers()); | |
| 			GLI_ASSERT(A.levels() == B.levels()); | |
| 			GLI_ASSERT(A.size() == B.size()); | |
| 				 | |
| 			for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) | |
| 			for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 			{ | |
| 				extent_type const TexelCount(A.extent(LevelIndex)); | |
| 				extent_type TexelIndex(0); | |
| 				 | |
| 				for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) | |
| 				for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) | |
| 				{ | |
| 					Output.store<vec_type>(TexelIndex, LayerIndex, LevelIndex, Func( | |
| 						A.load<vec_type>(TexelIndex, LayerIndex, LevelIndex), | |
| 						B.load<vec_type>(TexelIndex, LayerIndex, LevelIndex))); | |
| 				} | |
| 			} | |
| 		} | |
| 	}; | |
| 
 | |
| 	template <typename vec_type> | |
| 	struct compute_transform_3d | |
| 	{ | |
| 		typedef typename transform_func<vec_type>::type func_type; | |
| 		typedef texture3d::size_type size_type; | |
| 		typedef texture3d::extent_type extent_type; | |
| 	 | |
| 		static void call(texture3d& Output, texture3d const& A, texture3d const& B, func_type Func) | |
| 		{ | |
| 			GLI_ASSERT(all(equal(A.extent(), B.extent()))); | |
| 			GLI_ASSERT(A.levels() == B.levels()); | |
| 			GLI_ASSERT(A.size() == B.size()); | |
| 		 | |
| 			for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 			{ | |
| 				extent_type const TexelCount(A.extent(LevelIndex)); | |
| 				extent_type TexelIndex(0); | |
| 				 | |
| 				for(TexelIndex.z = 0; TexelIndex.z < TexelCount.z; ++TexelIndex.z) | |
| 				for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) | |
| 				for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) | |
| 				{ | |
| 					Output.store<vec_type>(TexelIndex, LevelIndex, Func( | |
| 						A.load<vec_type>(TexelIndex, LevelIndex), | |
| 						B.load<vec_type>(TexelIndex, LevelIndex))); | |
| 				} | |
| 			} | |
| 		} | |
| 	}; | |
| 
 | |
| 	template <typename vec_type> | |
| 	struct compute_transform_cube | |
| 	{ | |
| 		typedef typename transform_func<vec_type>::type func_type; | |
| 		typedef texture_cube::size_type size_type; | |
| 		typedef texture_cube::extent_type extent_type; | |
| 			 | |
| 		static void call(texture_cube& Output, texture_cube const& A, texture_cube const& B, func_type Func) | |
| 		{ | |
| 			GLI_ASSERT(all(equal(A.extent(), B.extent()))); | |
| 			GLI_ASSERT(A.faces() == B.faces()); | |
| 			GLI_ASSERT(A.levels() == B.levels()); | |
| 			GLI_ASSERT(A.size() == B.size()); | |
| 				 | |
| 			for(size_type FaceIndex = 0, FaceCount = A.faces(); FaceIndex < FaceCount; ++FaceIndex) | |
| 			for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 			{ | |
| 				extent_type const TexelCount(A.extent(LevelIndex)); | |
| 				extent_type TexelIndex(0); | |
| 				 | |
| 				for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) | |
| 				for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) | |
| 				{ | |
| 					Output.store<vec_type>(TexelIndex, FaceIndex, LevelIndex, Func( | |
| 						A.load<vec_type>(TexelIndex, FaceIndex, LevelIndex), | |
| 						B.load<vec_type>(TexelIndex, FaceIndex, LevelIndex))); | |
| 				} | |
| 			} | |
| 		} | |
| 	}; | |
| 		 | |
| 	template <typename vec_type> | |
| 	struct compute_transform_cube_array | |
| 	{ | |
| 		typedef typename transform_func<vec_type>::type func_type; | |
| 		typedef texture_cube_array::size_type size_type; | |
| 		typedef texture_cube_array::extent_type extent_type; | |
| 			 | |
| 		static void call(texture_cube_array& Output, texture_cube_array const& A, texture_cube_array const& B, func_type Func) | |
| 		{ | |
| 			GLI_ASSERT(all(equal(A.extent(), B.extent()))); | |
| 			GLI_ASSERT(A.layers() == B.layers()); | |
| 			GLI_ASSERT(A.levels() == B.levels()); | |
| 			GLI_ASSERT(A.size() == B.size()); | |
| 				 | |
| 			for(size_type LayerIndex = 0, LayerCount = A.layers(); LayerIndex < LayerCount; ++LayerIndex) | |
| 			for(size_type FaceIndex = 0, FaceCount = A.faces(); FaceIndex < FaceCount; ++FaceIndex) | |
| 			for(size_type LevelIndex = 0, LevelCount = A.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 			{ | |
| 				extent_type const TexelCount(A.extent(LevelIndex)); | |
| 				extent_type TexelIndex(0); | |
| 				 | |
| 				for(TexelIndex.y = 0; TexelIndex.y < TexelCount.y; ++TexelIndex.y) | |
| 				for(TexelIndex.x = 0; TexelIndex.x < TexelCount.x; ++TexelIndex.x) | |
| 				{ | |
| 					Output.store<vec_type>(TexelIndex, LayerIndex, FaceIndex, LevelIndex, Func( | |
| 						A.load<vec_type>(TexelIndex, LayerIndex, FaceIndex, LevelIndex), | |
| 						B.load<vec_type>(TexelIndex, LayerIndex, FaceIndex, LevelIndex))); | |
| 				} | |
| 			} | |
| 		} | |
| 	}; | |
| }//namepsace detail | |
| 	 | |
| 	template <typename vec_type> | |
| 	inline void transform(texture1d& Out, texture1d const& In0, texture1d const& In1, typename transform_func<vec_type>::type Func) | |
| 	{ | |
| 		detail::compute_transform_1d<vec_type>::call(Out, In0, In1, Func); | |
| 	} | |
| 	 | |
| 	template <typename vec_type> | |
| 	inline void transform(texture1d_array& Out, texture1d_array const& In0, texture1d_array const& In1, typename transform_func<vec_type>::type Func) | |
| 	{ | |
| 		detail::compute_transform_1d_array<vec_type>::call(Out, In0, In1, Func); | |
| 	} | |
| 	 | |
| 	template <typename vec_type> | |
| 	inline void transform(texture2d& Out, texture2d const& In0, texture2d const& In1, typename transform_func<vec_type>::type Func) | |
| 	{ | |
| 		detail::compute_transform_2d<vec_type>::call(Out, In0, In1, Func); | |
| 	} | |
| 	 | |
| 	template <typename vec_type> | |
| 	inline void transform(texture2d_array& Out, texture2d_array const& In0, texture2d_array const& In1, typename transform_func<vec_type>::type Func) | |
| 	{ | |
| 		detail::compute_transform_2d_array<vec_type>::call(Out, In0, In1, Func); | |
| 	} | |
| 	 | |
| 	template <typename vec_type> | |
| 	inline void transform(texture3d& Out, texture3d const& In0, texture3d const& In1, typename transform_func<vec_type>::type Func) | |
| 	{ | |
| 		detail::compute_transform_3d<vec_type>::call(Out, In0, In1, Func); | |
| 	} | |
| 	 | |
| 	template <typename vec_type> | |
| 	inline void transform(texture_cube& Out, texture_cube const& In0, texture_cube const& In1, typename transform_func<vec_type>::type Func) | |
| 	{ | |
| 		detail::compute_transform_cube<vec_type>::call(Out, In0, In1, Func); | |
| 	} | |
| 	 | |
| 	template <typename vec_type> | |
| 	inline void transform(texture_cube_array& Out, texture_cube_array const& In0, texture_cube_array const& In1, typename transform_func<vec_type>::type Func) | |
| 	{ | |
| 		detail::compute_transform_cube_array<vec_type>::call(Out, In0, In1, Func); | |
| 	} | |
| }//namespace gli
 | |
| 
 |