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							84 lines
						
					
					
						
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							84 lines
						
					
					
						
							3.5 KiB
						
					
					
				| #include "clear.hpp" | |
| #include <glm/vector_relational.hpp> | |
|  | |
| namespace gli | |
| { | |
| 	template <typename T, precision P> | |
| 	inline sampler_cube<T, P>::sampler_cube(texture_cube const & Texture, gli::wrap Wrap, filter Mip, filter Min, texel_type const & BorderColor) | |
| 		: sampler(Wrap, Texture.levels() > 1 ? Mip : FILTER_NEAREST, Min) | |
| 		, Texture(Texture) | |
| 		, Convert(detail::convert<texture_cube, T, P>::call(this->Texture.format())) | |
| 		, BorderColor(BorderColor) | |
| 		, Filter(detail::get_filter<filter_type, detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_type, texel_type, T>(Mip, Min, is_border(Wrap))) | |
| 	{ | |
| 		GLI_ASSERT(!Texture.empty()); | |
| 		GLI_ASSERT(!is_compressed(Texture.format())); | |
| 		GLI_ASSERT((!std::numeric_limits<T>::is_iec559 && Mip == FILTER_NEAREST && Min == FILTER_NEAREST) || std::numeric_limits<T>::is_iec559); | |
| 	} | |
| 
 | |
| 	template <typename T, precision P> | |
| 	inline texture_cube const & sampler_cube<T, P>::operator()() const | |
| 	{ | |
| 		return this->Texture; | |
| 	} | |
| 
 | |
| 	template <typename T, precision P> | |
| 	inline typename sampler_cube<T, P>::texel_type sampler_cube<T, P>::texel_fetch(extent_type const & TexelCoord, size_type Face, size_type Level) const | |
| 	{ | |
| 		GLI_ASSERT(!this->Texture.empty()); | |
| 		GLI_ASSERT(this->Convert.Fetch); | |
| 
 | |
| 		return this->Convert.Fetch(this->Texture, TexelCoord, 0, Face, Level); | |
| 	} | |
| 
 | |
| 	template <typename T, precision P> | |
| 	inline void sampler_cube<T, P>::texel_write(extent_type const & TexelCoord, size_type Face, size_type Level, texel_type const & Texel) | |
| 	{ | |
| 		GLI_ASSERT(!this->Texture.empty()); | |
| 		GLI_ASSERT(this->Convert.Write); | |
| 
 | |
| 		this->Convert.Write(this->Texture, TexelCoord, 0, Face, Level, Texel); | |
| 	} | |
| 
 | |
| 	template <typename T, precision P> | |
| 	inline void sampler_cube<T, P>::clear(texel_type const & Color) | |
| 	{ | |
| 		GLI_ASSERT(!this->Texture.empty()); | |
| 		GLI_ASSERT(this->Convert.Write); | |
| 
 | |
| 		detail::clear<texture_type, T, P>::call(this->Texture, this->Convert.Write, Color); | |
| 	} | |
| 
 | |
| 	template <typename T, precision P> | |
| 	inline typename sampler_cube<T, P>::texel_type sampler_cube<T, P>::texture_lod(normalized_type const & SampleCoord, size_type Face, level_type Level) const | |
| 	{ | |
| 		GLI_ASSERT(!this->Texture.empty()); | |
| 		GLI_ASSERT(std::numeric_limits<T>::is_iec559); | |
| 		GLI_ASSERT(this->Filter && this->Convert.Fetch); | |
| 
 | |
| 		normalized_type const SampleCoordWrap(this->Wrap(SampleCoord.x), this->Wrap(SampleCoord.y)); | |
| 
 | |
| 		return this->Filter(this->Texture, this->Convert.Fetch, SampleCoordWrap, size_type(0), Face, Level, this->BorderColor); | |
| 	} | |
| 
 | |
| 	template <typename T, precision P> | |
| 	inline void sampler_cube<T, P>::generate_mipmaps(filter Minification) | |
| 	{ | |
| 		this->generate_mipmaps(this->Texture.base_face(), this->Texture.max_face(), this->Texture.base_level(), this->Texture.max_level(), Minification); | |
| 	} | |
| 
 | |
| 	template <typename T, precision P> | |
| 	inline void sampler_cube<T, P>::generate_mipmaps(size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, filter Minification) | |
| 	{ | |
| 		GLI_ASSERT(!this->Texture.empty()); | |
| 		GLI_ASSERT(!is_compressed(this->Texture.format())); | |
| 		GLI_ASSERT(this->Texture.base_face() <= BaseFace && BaseFace <= MaxFace && MaxFace <= this->Texture.max_face()); | |
| 		GLI_ASSERT(this->Texture.base_level() <= BaseLevel && BaseLevel <= MaxLevel && MaxLevel <= this->Texture.max_level()); | |
| 		GLI_ASSERT(this->Convert.Fetch && this->Convert.Write); | |
| 		GLI_ASSERT(Minification >= FILTER_FIRST && Minification <= FILTER_LAST); | |
| 
 | |
| 		detail::generate_mipmaps_2d<texture_type, T, fetch_type, write_type, normalized_type, texel_type>( | |
| 			this->Texture, this->Convert.Fetch, this->Convert.Write, 0, 0, BaseFace, MaxFace, BaseLevel, MaxLevel, Minification); | |
| 	} | |
| }//namespace gli | |
| 
 | |
| 
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