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							127 lines
						
					
					
						
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				| #include "../sampler1d.hpp" | |
| #include "../sampler1d_array.hpp" | |
| #include "../sampler2d.hpp" | |
| #include "../sampler2d_array.hpp" | |
| #include "../sampler3d.hpp" | |
| #include "../sampler_cube.hpp" | |
| #include "../sampler_cube_array.hpp" | |
|  | |
| namespace gli | |
| { | |
| 	inline texture1d generate_mipmaps( | |
| 		texture1d const& Texture, | |
| 		texture1d::size_type BaseLevel, texture1d::size_type MaxLevel, | |
| 		filter Minification) | |
| 	{ | |
| 		fsampler1D Sampler(Texture, WRAP_CLAMP_TO_EDGE); | |
| 		Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification); | |
| 		return Sampler(); | |
| 	} | |
| 
 | |
| 	inline texture1d_array generate_mipmaps( | |
| 		texture1d_array const& Texture, | |
| 		texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer, | |
| 		texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel, | |
| 		filter Minification) | |
| 	{ | |
| 		fsampler1DArray Sampler(Texture, WRAP_CLAMP_TO_EDGE); | |
| 		Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseLevel, MaxLevel, Minification); | |
| 		return Sampler(); | |
| 	} | |
| 
 | |
| 	inline texture2d generate_mipmaps( | |
| 		texture2d const& Texture, | |
| 		texture2d::size_type BaseLevel, texture2d::size_type MaxLevel, | |
| 		filter Minification) | |
| 	{ | |
| 		fsampler2D Sampler(Texture, WRAP_CLAMP_TO_EDGE); | |
| 		Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification); | |
| 		return Sampler(); | |
| 	} | |
| 
 | |
| 	inline texture2d_array generate_mipmaps( | |
| 		texture2d_array const& Texture, | |
| 		texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer, | |
| 		texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel, | |
| 		filter Minification) | |
| 	{ | |
| 		fsampler2DArray Sampler(Texture, WRAP_CLAMP_TO_EDGE); | |
| 		Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseLevel, MaxLevel, Minification); | |
| 		return Sampler(); | |
| 	} | |
| 
 | |
| 	inline texture3d generate_mipmaps( | |
| 		texture3d const& Texture, | |
| 		texture3d::size_type BaseLevel, texture3d::size_type MaxLevel, | |
| 		filter Minification) | |
| 	{ | |
| 		fsampler3D Sampler(Texture, WRAP_CLAMP_TO_EDGE); | |
| 		Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification); | |
| 		return Sampler(); | |
| 	} | |
| 
 | |
| 	inline texture_cube generate_mipmaps( | |
| 		texture_cube const& Texture, | |
| 		texture_cube::size_type BaseFace, texture_cube::size_type MaxFace, | |
| 		texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel, | |
| 		filter Minification) | |
| 	{ | |
| 		fsamplerCube Sampler(Texture, WRAP_CLAMP_TO_EDGE); | |
| 		Sampler.generate_mipmaps(BaseFace, MaxFace, BaseLevel, MaxLevel, Minification); | |
| 		return Sampler(); | |
| 	} | |
| 
 | |
| 	inline texture_cube_array generate_mipmaps( | |
| 		texture_cube_array const& Texture, | |
| 		texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer, | |
| 		texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace, | |
| 		texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel, | |
| 		filter Minification) | |
| 	{ | |
| 		fsamplerCubeArray Sampler(Texture, WRAP_CLAMP_TO_EDGE); | |
| 		Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseFace, MaxFace, BaseLevel, MaxLevel, Minification); | |
| 		return Sampler(); | |
| 	} | |
| 
 | |
| 	template <> | |
| 	inline texture1d generate_mipmaps<texture1d>(texture1d const& Texture, filter Minification) | |
| 	{ | |
| 		return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification); | |
| 	} | |
| 
 | |
| 	template <> | |
| 	inline texture1d_array generate_mipmaps<texture1d_array>(texture1d_array const& Texture, filter Minification) | |
| 	{ | |
| 		return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_level(), Texture.max_level(), Minification); | |
| 	} | |
| 
 | |
| 	template <> | |
| 	inline texture2d generate_mipmaps<texture2d>(texture2d const& Texture, filter Minification) | |
| 	{ | |
| 		return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification); | |
| 	} | |
| 
 | |
| 	template <> | |
| 	inline texture2d_array generate_mipmaps<texture2d_array>(texture2d_array const& Texture, filter Minification) | |
| 	{ | |
| 		return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_level(), Texture.max_level(), Minification); | |
| 	} | |
| 
 | |
| 	template <> | |
| 	inline texture3d generate_mipmaps<texture3d>(texture3d const& Texture, filter Minification) | |
| 	{ | |
| 		return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification); | |
| 	} | |
| 
 | |
| 	template <> | |
| 	inline texture_cube generate_mipmaps<texture_cube>(texture_cube const& Texture, filter Minification) | |
| 	{ | |
| 		return generate_mipmaps(Texture, Texture.base_face(), Texture.max_face(), Texture.base_level(), Texture.max_level(), Minification); | |
| 	} | |
| 
 | |
| 	template <> | |
| 	inline texture_cube_array generate_mipmaps<texture_cube_array>(texture_cube_array const& Texture, filter Minification) | |
| 	{ | |
| 		return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_face(), Texture.max_face(), Texture.base_level(), Texture.max_level(), Minification); | |
| 	} | |
| }//namespace gli
 | |
| 
 |