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							|  | #pragma once | 
						
						
						
							|  |  | 
						
						
						
							|  | #include <array> | 
						
						
						
							|  |  | 
						
						
						
							|  | #include "../texture2d.hpp" | 
						
						
						
							|  | #include "../texture2d_array.hpp" | 
						
						
						
							|  | #include "../texture_cube.hpp" | 
						
						
						
							|  | #include "../texture_cube_array.hpp" | 
						
						
						
							|  |  | 
						
						
						
							|  | namespace gli | 
						
						
						
							|  | { | 
						
						
						
							|  | 	template <typename texture> | 
						
						
						
							|  | 	texture flip(texture const & Texture); | 
						
						
						
							|  | 
 | 
						
						
						
							|  | }//namespace gli | 
						
						
						
							|  |  | 
						
						
						
							|  | #include "flip.inl"
 | 
						
						
						
							|  | 
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