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							100 lines
						
					
					
						
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							100 lines
						
					
					
						
							2.8 KiB
						
					
					
				| #include <cstring> | |
|  | |
| namespace gli{ | |
| namespace detail | |
| { | |
| 	inline bool equalData(texture const & TextureA, texture const & TextureB) | |
| 	{ | |
| 		GLI_ASSERT(TextureA.size() == TextureB.size()); | |
| 
 | |
| 		if(TextureA.data() == TextureB.data()) | |
| 			return true; | |
| 
 | |
| 		for(texture::size_type LayerIndex = 0, LayerCount = TextureA.layers(); LayerIndex < LayerCount; ++LayerIndex) | |
| 		for(texture::size_type FaceIndex = 0, FaceCount = TextureA.faces(); FaceIndex < FaceCount; ++FaceIndex) | |
| 		for(texture::size_type LevelIndex = 0, LevelCount = TextureA.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 		{ | |
| 			void const* PointerA = TextureA.data(LayerIndex, FaceIndex, LevelIndex); | |
| 			void const* PointerB = TextureB.data(LayerIndex, FaceIndex, LevelIndex); | |
| 			if(std::memcmp(PointerA, PointerB, TextureA.size(LevelIndex)) != 0) | |
| 				return false; | |
| 		} | |
| 
 | |
| 		return true; | |
| 	} | |
| }//namespace detail | |
|  | |
| 	inline bool operator==(image const & ImageA, image const & ImageB) | |
| 	{ | |
| 		if(!glm::all(glm::equal(ImageA.extent(), ImageB.extent()))) | |
| 			return false; | |
| 		if(ImageA.size() != ImageB.size()) | |
| 			return false; | |
| 
 | |
| 		return std::memcmp(ImageA.data(), ImageB.data(), ImageA.size()) == 0; | |
| 	} | |
| 
 | |
| 	inline bool operator!=(image const & ImageA, image const & ImageB) | |
| 	{ | |
| 		if(!glm::all(glm::equal(ImageA.extent(), ImageB.extent()))) | |
| 			return true; | |
| 		if(ImageA.size() != ImageB.size()) | |
| 			return true; | |
| 
 | |
| 		return std::memcmp(ImageA.data(), ImageB.data(), ImageA.size()) != 0; | |
| 	} | |
| 
 | |
| 	inline bool equal(texture const & TextureA, texture const & TextureB) | |
| 	{ | |
| 		if(TextureA.empty() && TextureB.empty()) | |
| 			return true; | |
| 		if(TextureA.empty() != TextureB.empty()) | |
| 			return false; | |
| 		if(TextureA.target() != TextureB.target()) | |
| 			return false; | |
| 		if(TextureA.layers() != TextureB.layers()) | |
| 			return false; | |
| 		if(TextureA.faces() != TextureB.faces()) | |
| 			return false; | |
| 		if(TextureA.levels() != TextureB.levels()) | |
| 			return false; | |
| 		if(TextureA.format() != TextureB.format()) | |
| 			return false; | |
| 		if(TextureA.size() != TextureB.size()) | |
| 			return false; | |
| 
 | |
| 		return detail::equalData(TextureA, TextureB); | |
| 	} | |
| 
 | |
| 	inline bool notEqual(texture const & TextureA, texture const & TextureB) | |
| 	{ | |
| 		if(TextureA.empty() && TextureB.empty()) | |
| 			return false; | |
| 		if(TextureA.empty() != TextureB.empty()) | |
| 			return true; | |
| 		if(TextureA.target() != TextureB.target()) | |
| 			return true; | |
| 		if(TextureA.layers() != TextureB.layers()) | |
| 			return true; | |
| 		if(TextureA.faces() != TextureB.faces()) | |
| 			return true; | |
| 		if(TextureA.levels() != TextureB.levels()) | |
| 			return true; | |
| 		if(TextureA.format() != TextureB.format()) | |
| 			return true; | |
| 		if(TextureA.size() != TextureB.size()) | |
| 			return true; | |
| 
 | |
| 		return !detail::equalData(TextureA, TextureB); | |
| 	} | |
| 
 | |
| 	inline bool operator==(texture const & A, texture const & B) | |
| 	{ | |
| 		return gli::equal(A, B); | |
| 	} | |
| 
 | |
| 	inline bool operator!=(texture const & A, texture const & B) | |
| 	{ | |
| 		return gli::notEqual(A, B); | |
| 	} | |
| }//namespace gli
 | |
| 
 |