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							71 lines
						
					
					
						
							2.7 KiB
						
					
					
				| namespace gli | |
| { | |
| 	template <typename texture_type> | |
| 	inline void clear(texture_type& Texture) | |
| 	{ | |
| 		Texture.clear(); | |
| 	} | |
| 
 | |
| 	template <typename texture_type, typename gen_type> | |
| 	inline void clear(texture_type& Texture, gen_type const& BlockData) | |
| 	{ | |
| 		Texture.clear(BlockData); | |
| 	} | |
| 
 | |
| 	template <typename texture_type, typename gen_type> | |
| 	inline void clear(texture_type& Texture, size_t Layer, size_t Face, size_t Level, gen_type const& BlockData) | |
| 	{ | |
| 		Texture.clear(Layer, Face, Level, BlockData); | |
| 	} | |
| 
 | |
| 	template <typename texture_type, typename gen_type> | |
| 	inline void clear_level(texture_type& Texture, size_t BaseLevel, size_t LevelCount, gen_type const& BlockData) | |
| 	{ | |
| 		for(size_t LayerIndex = 0, LayerCount = Texture.layers(); LayerIndex < LayerCount; ++LayerIndex) | |
| 		for(size_t FaceIndex = 0, FaceCount = Texture.faces(); FaceIndex < FaceCount; ++FaceIndex) | |
| 		for(size_t LevelIndex = 0; LevelIndex < LevelCount; ++LevelIndex) | |
| 		{ | |
| 			Texture.template clear<gen_type>(LayerIndex, FaceIndex, BaseLevel + LevelIndex, BlockData); | |
| 		} | |
| 	} | |
| 
 | |
| 	template <typename texture_type, typename gen_type> | |
| 	inline void clear_level(texture_type& Texture, size_t BaseLevel, gen_type const& BlockData) | |
| 	{ | |
| 		clear_level(Texture, BaseLevel, 1, BlockData); | |
| 	} | |
| 
 | |
| 	template <typename texture_type, typename gen_type> | |
| 	inline void clear_face(texture_type& Texture, size_t BaseFace, size_t FaceCount, gen_type const& BlockData) | |
| 	{ | |
| 		for(size_t LayerIndex = 0, LayerCount = Texture.layers(); LayerIndex < LayerCount; ++LayerIndex) | |
| 		for(size_t FaceIndex = 0; FaceIndex < FaceCount; ++FaceIndex) | |
| 		for(size_t LevelIndex = 0, LevelCount = Texture.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 		{ | |
| 			Texture.template clear<gen_type>(LayerIndex, BaseFace + FaceIndex, LevelIndex, BlockData); | |
| 		} | |
| 	} | |
| 
 | |
| 	template <typename texture_type, typename gen_type> | |
| 	inline void clear_face(texture_type& Texture, size_t BaseFace, gen_type const& BlockData) | |
| 	{ | |
| 		clear_face(Texture, BaseFace, 1, BlockData); | |
| 	} | |
| 
 | |
| 	template <typename texture_type, typename gen_type> | |
| 	inline void clear_layer(texture_type& Texture, size_t BaseLayer, size_t LayerCount, gen_type const& BlockData) | |
| 	{ | |
| 		for(size_t LayerIndex = 0; LayerIndex < LayerCount; ++LayerIndex) | |
| 		for(size_t FaceIndex = 0, FaceCount = Texture.faces(); FaceIndex < FaceCount; ++FaceIndex) | |
| 		for(size_t LevelIndex = 0, LevelCount = Texture.levels(); LevelIndex < LevelCount; ++LevelIndex) | |
| 		{ | |
| 			Texture.template clear<gen_type>(LayerIndex + BaseLayer, FaceIndex, LevelIndex, BlockData); | |
| 		} | |
| 	} | |
| 
 | |
| 	template <typename texture_type, typename gen_type> | |
| 	inline void clear_layer(texture_type& Texture, size_t BaseLayer, gen_type const& BlockData) | |
| 	{ | |
| 		clear_layer(Texture, BaseLayer, 1, BlockData); | |
| 	} | |
| }//namespace gli
 | |
| 
 |