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146 lines
4.5 KiB
146 lines
4.5 KiB
/// @ref gtx_euler_angles |
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/// @file glm/gtx/euler_angles.hpp |
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/// |
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/// @see core (dependence) |
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/// |
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/// @defgroup gtx_euler_angles GLM_GTX_euler_angles |
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/// @ingroup gtx |
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/// |
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/// @brief Build matrices from Euler angles. |
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/// |
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/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. |
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#pragma once |
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// Dependency: |
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#include "../glm.hpp" |
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#ifndef GLM_ENABLE_EXPERIMENTAL |
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# error "GLM: GLM_GTX_euler_angles is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." |
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#endif |
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
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# pragma message("GLM: GLM_GTX_euler_angles extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_euler_angles |
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/// @{ |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX( |
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T const & angleX); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY( |
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T const & angleY); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ( |
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T const & angleZ); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY( |
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T const & angleX, |
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T const & angleY); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX( |
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T const & angleY, |
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T const & angleX); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ( |
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T const & angleX, |
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T const & angleZ); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX( |
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T const & angle, |
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T const & angleX); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ( |
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T const & angleY, |
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T const & angleZ); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY( |
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T const & angleZ, |
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T const & angleY); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ( |
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T const & t1, |
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T const & t2, |
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T const & t3); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ( |
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T const & yaw, |
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T const & pitch, |
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T const & roll); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll( |
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T const & yaw, |
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T const & pitch, |
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T const & roll); |
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/// Creates a 2D 2 * 2 rotation matrix from an euler angle. |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle); |
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/// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle); |
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/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). |
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/// @see gtx_euler_angles |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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/// @see gtx_euler_angles |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles); |
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/// Extracts the (X * Y * Z) Euler angles from the rotation matrix M |
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/// @see gtx_euler_angles |
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template <typename T> |
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GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M, |
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T & t1, |
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T & t2, |
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T & t3); |
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/// @} |
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}//namespace glm |
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#include "euler_angles.inl"
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