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70 lines
2.2 KiB
70 lines
2.2 KiB
/// @brief Include to use 1d array textures. |
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/// @file gli/texture1d_array.hpp |
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#pragma once |
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#include "texture1d.hpp" |
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namespace gli |
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{ |
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/// 1d array texture |
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class texture1d_array : public texture |
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{ |
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public: |
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typedef extent1d extent_type; |
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public: |
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/// Create an empty texture 1D array |
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texture1d_array(); |
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/// Create a texture1d_array and allocate a new storage_linear |
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texture1d_array( |
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format_type Format, |
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extent_type const& Extent, |
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size_type Layers, |
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size_type Levels, |
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swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); |
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/// Create a texture1d_array and allocate a new storage_linear with a complete mipmap chain |
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texture1d_array( |
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format_type Format, |
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extent_type const& Extent, |
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size_type Layers, |
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swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); |
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/// Create a texture1d_array view with an existing storage_linear |
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explicit texture1d_array( |
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texture const& Texture); |
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/// Create a texture1d_array view with an existing storage_linear |
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texture1d_array( |
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texture const& Texture, |
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format_type Format, |
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size_type BaseLayer, size_type MaxLayer, |
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size_type BaseFace, size_type MaxFace, |
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size_type BaseLevel, size_type MaxLevel, |
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swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); |
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/// Create a texture view, reference a subset of an exiting storage_linear |
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texture1d_array( |
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texture1d_array const& Texture, |
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size_type BaseLayer, size_type MaxLayer, |
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size_type BaseLevel, size_type MaxLevel); |
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/// Create a view of the texture identified by Layer in the texture array |
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texture1d operator[](size_type Layer) const; |
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/// Return the width of a texture instance |
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extent_type extent(size_type Level = 0) const; |
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/// Fetch a texel from a texture. The texture format must be uncompressed. |
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template <typename gen_type> |
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gen_type load(extent_type const& TexelCoord, size_type Layer, size_type Level) const; |
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/// Write a texel to a texture. The texture format must be uncompressed. |
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template <typename gen_type> |
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void store(extent_type const& TexelCoord, size_type Layer, size_type Level, gen_type const& Texel); |
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}; |
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}//namespace gli |
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#include "./core/texture1d_array.inl"
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