OpenGL Mathematics (GLM)
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/// @brief Include to save DDS, KTX or KMG textures to files or memory.
/// @file gli/save.hpp
#pragma once
#include "save_dds.hpp"
#include "save_ktx.hpp"
namespace gli
{
/// Save a texture storage_linear to file.
///
/// @param Texture Source texture to save
/// @param Path Path for where to save the file. It must include the filaname and filename extension.
/// The function use the filename extension included in the path to figure out the file container to use.
/// @return Returns false if the function fails to save the file.
bool save(texture const & Texture, char const * Path);
/// Save a texture storage_linear to file.
///
/// @param Texture Source texture to save
/// @param Path Path for where to save the file. It must include the filaname and filename extension.
/// The function use the filename extension included in the path to figure out the file container to use.
/// @return Returns false if the function fails to save the file.
bool save(texture const & Texture, std::string const & Path);
}//namespace gli
#include "./core/save.inl"