OpenGL Mathematics (GLM)
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namespace gli
{
inline texture_cube::texture_cube()
{}
inline texture_cube::texture_cube(format_type Format, extent_type const& Extent, swizzles_type const& Swizzles)
: texture(TARGET_CUBE, Format, texture::extent_type(Extent, 1), 1, 6, gli::levels(Extent), Swizzles)
{}
inline texture_cube::texture_cube(format_type Format, extent_type const& Extent, size_type Levels, swizzles_type const& Swizzles)
: texture(TARGET_CUBE, Format, texture::extent_type(Extent, 1), 1, 6, Levels, Swizzles)
{}
inline texture_cube::texture_cube(texture const& Texture)
: texture(Texture, TARGET_CUBE, Texture.format())
{}
inline texture_cube::texture_cube
(
texture const& Texture,
format_type Format,
size_type BaseLayer, size_type MaxLayer,
size_type BaseFace, size_type MaxFace,
size_type BaseLevel, size_type MaxLevel,
swizzles_type const& Swizzles
)
: texture(
Texture, TARGET_CUBE, Format,
BaseLayer, MaxLayer,
BaseFace, MaxFace,
BaseLevel, MaxLevel,
Swizzles)
{}
inline texture_cube::texture_cube
(
texture_cube const& Texture,
size_type BaseFace, size_type MaxFace,
size_type BaseLevel, size_type MaxLevel
)
: texture(
Texture, TARGET_CUBE, Texture.format(),
Texture.base_layer(), Texture.max_layer(),
Texture.base_face() + BaseFace, Texture.base_face() + MaxFace,
Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel)
{}
inline texture2d texture_cube::operator[](size_type Face) const
{
GLI_ASSERT(Face < this->faces());
return texture2d(
*this, this->format(),
this->base_layer(), this->max_layer(),
this->base_face() + Face, this->base_face() + Face,
this->base_level(), this->max_level());
}
inline texture_cube::extent_type texture_cube::extent(size_type Level) const
{
return extent_type(this->texture::extent(Level));
}
template <typename gen_type>
inline gen_type texture_cube::load(extent_type const& TexelCoord, size_type Face, size_type Level) const
{
return this->texture::load<gen_type>(texture::extent_type(TexelCoord, 0), 0, Face, Level);
}
template <typename gen_type>
inline void texture_cube::store(extent_type const& TexelCoord, size_type Face, size_type Level, gen_type const& Texel)
{
this->texture::store<gen_type>(texture::extent_type(TexelCoord, 0), 0, Face, Level, Texel);
}
}//namespace gli