OpenGL Mathematics (GLM)
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#include "clear.hpp"
#include <glm/vector_relational.hpp>
namespace gli
{
template <typename T, precision P>
inline sampler_cube<T, P>::sampler_cube(texture_cube const & Texture, gli::wrap Wrap, filter Mip, filter Min, texel_type const & BorderColor)
: sampler(Wrap, Texture.levels() > 1 ? Mip : FILTER_NEAREST, Min)
, Texture(Texture)
, Convert(detail::convert<texture_cube, T, P>::call(this->Texture.format()))
, BorderColor(BorderColor)
, Filter(detail::get_filter<filter_type, detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_type, texel_type, T>(Mip, Min, is_border(Wrap)))
{
GLI_ASSERT(!Texture.empty());
GLI_ASSERT(!is_compressed(Texture.format()));
GLI_ASSERT((!std::numeric_limits<T>::is_iec559 && Mip == FILTER_NEAREST && Min == FILTER_NEAREST) || std::numeric_limits<T>::is_iec559);
}
template <typename T, precision P>
inline texture_cube const & sampler_cube<T, P>::operator()() const
{
return this->Texture;
}
template <typename T, precision P>
inline typename sampler_cube<T, P>::texel_type sampler_cube<T, P>::texel_fetch(extent_type const & TexelCoord, size_type Face, size_type Level) const
{
GLI_ASSERT(!this->Texture.empty());
GLI_ASSERT(this->Convert.Fetch);
return this->Convert.Fetch(this->Texture, TexelCoord, 0, Face, Level);
}
template <typename T, precision P>
inline void sampler_cube<T, P>::texel_write(extent_type const & TexelCoord, size_type Face, size_type Level, texel_type const & Texel)
{
GLI_ASSERT(!this->Texture.empty());
GLI_ASSERT(this->Convert.Write);
this->Convert.Write(this->Texture, TexelCoord, 0, Face, Level, Texel);
}
template <typename T, precision P>
inline void sampler_cube<T, P>::clear(texel_type const & Color)
{
GLI_ASSERT(!this->Texture.empty());
GLI_ASSERT(this->Convert.Write);
detail::clear<texture_type, T, P>::call(this->Texture, this->Convert.Write, Color);
}
template <typename T, precision P>
inline typename sampler_cube<T, P>::texel_type sampler_cube<T, P>::texture_lod(normalized_type const & SampleCoord, size_type Face, level_type Level) const
{
GLI_ASSERT(!this->Texture.empty());
GLI_ASSERT(std::numeric_limits<T>::is_iec559);
GLI_ASSERT(this->Filter && this->Convert.Fetch);
normalized_type const SampleCoordWrap(this->Wrap(SampleCoord.x), this->Wrap(SampleCoord.y));
return this->Filter(this->Texture, this->Convert.Fetch, SampleCoordWrap, size_type(0), Face, Level, this->BorderColor);
}
template <typename T, precision P>
inline void sampler_cube<T, P>::generate_mipmaps(filter Minification)
{
this->generate_mipmaps(this->Texture.base_face(), this->Texture.max_face(), this->Texture.base_level(), this->Texture.max_level(), Minification);
}
template <typename T, precision P>
inline void sampler_cube<T, P>::generate_mipmaps(size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, filter Minification)
{
GLI_ASSERT(!this->Texture.empty());
GLI_ASSERT(!is_compressed(this->Texture.format()));
GLI_ASSERT(this->Texture.base_face() <= BaseFace && BaseFace <= MaxFace && MaxFace <= this->Texture.max_face());
GLI_ASSERT(this->Texture.base_level() <= BaseLevel && BaseLevel <= MaxLevel && MaxLevel <= this->Texture.max_level());
GLI_ASSERT(this->Convert.Fetch && this->Convert.Write);
GLI_ASSERT(Minification >= FILTER_FIRST && Minification <= FILTER_LAST);
detail::generate_mipmaps_2d<texture_type, T, fetch_type, write_type, normalized_type, texel_type>(
this->Texture, this->Convert.Fetch, this->Convert.Write, 0, 0, BaseFace, MaxFace, BaseLevel, MaxLevel, Minification);
}
}//namespace gli