OpenGL Mathematics (GLM)
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
 
 
 

116 lines
5.9 KiB

#pragma once
#include "filter_compute.hpp"
namespace gli{
namespace detail
{
template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type>
inline void generate_mipmaps_1d
(
texture_type & Texture, fetch_func Fetch, write_func Write,
typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer,
typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace,
typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel,
filter Min
)
{
typedef typename detail::interpolate<sampler_value_type>::type interpolate_type;
typedef typename texture_type::extent_type extent_type;
typedef typename texture_type::size_type size_type;
typedef typename extent_type::value_type component_type;
typedef typename detail::filterBase<detail::DIMENSION_1D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func;
filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_1D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false);
GLI_ASSERT(Filter);
for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer)
for(size_type Face = BaseFace; Face <= MaxFace; ++Face)
for(size_type Level = BaseLevel; Level < MaxLevel; ++Level)
{
extent_type const& ExtentDst = Texture.extent(Level + 1);
normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1)));
for(component_type i = 0; i < ExtentDst.x; ++i)
{
normalized_type const& SamplePosition(normalized_type(static_cast<typename normalized_type::value_type>(i)) * Scale);
texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0));
Write(Texture, extent_type(i), Layer, Face, Level + 1, Texel);
}
}
}
template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type>
inline void generate_mipmaps_2d
(
texture_type & Texture, fetch_func Fetch, write_func Write,
typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer,
typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace,
typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel,
filter Min
)
{
typedef typename detail::interpolate<sampler_value_type>::type interpolate_type;
typedef typename texture_type::extent_type extent_type;
typedef typename texture_type::size_type size_type;
typedef typename extent_type::value_type component_type;
typedef typename detail::filterBase<detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func;
filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false);
GLI_ASSERT(Filter);
for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer)
for(size_type Face = BaseFace; Face <= MaxFace; ++Face)
for(size_type Level = BaseLevel; Level < MaxLevel; ++Level)
{
extent_type const& ExtentDst = Texture.extent(Level + 1);
normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1)));
for(component_type j = 0; j < ExtentDst.y; ++j)
for(component_type i = 0; i < ExtentDst.x; ++i)
{
normalized_type const& SamplePosition(normalized_type(i, j) * Scale);
texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0));
Write(Texture, extent_type(i, j), Layer, Face, Level + 1, Texel);
}
}
}
template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type>
inline void generate_mipmaps_3d
(
texture_type & Texture, fetch_func Fetch, write_func Write,
typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer,
typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace,
typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel,
filter Min
)
{
typedef typename detail::interpolate<sampler_value_type>::type interpolate_type;
typedef typename texture_type::extent_type extent_type;
typedef typename texture_type::size_type size_type;
typedef typename extent_type::value_type component_type;
typedef typename detail::filterBase<detail::DIMENSION_3D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func;
filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_3D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false);
GLI_ASSERT(Filter);
for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer)
for(size_type Face = BaseFace; Face <= MaxFace; ++Face)
for(size_type Level = BaseLevel; Level < MaxLevel; ++Level)
{
extent_type const& ExtentDst = Texture.extent(Level + 1);
normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1)));
for(component_type k = 0; k < ExtentDst.z; ++k)
for(component_type j = 0; j < ExtentDst.y; ++j)
for(component_type i = 0; i < ExtentDst.x; ++i)
{
normalized_type const& SamplePosition(normalized_type(i, j, k) * Scale);
texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0));
Write(Texture, extent_type(i, j, k), Layer, Face, Level + 1, Texel);
}
}
}
}//namespace detail
}//namespace gli