OpenGL Mathematics (GLM)
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#include <glm/gtc/integer.hpp>
#include <glm/gtx/component_wise.hpp>
namespace gli
{
template <typename T, precision P, template <typename, precision> class vecType>
inline T levels(vecType<T, P> const& Extent)
{
return glm::log2(compMax(Extent)) + static_cast<T>(1);
}
template <typename T>
inline T levels(T Extent)
{
return static_cast<T>(glm::log2(Extent) + static_cast<size_t>(1));
}
/*
inline int levels(int Extent)
{
return glm::log2(Extent) + static_cast<int>(1);
}
*/
}//namespace gli