OpenGL Mathematics (GLM)
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#include "../sampler1d.hpp"
#include "../sampler1d_array.hpp"
#include "../sampler2d.hpp"
#include "../sampler2d_array.hpp"
#include "../sampler3d.hpp"
#include "../sampler_cube.hpp"
#include "../sampler_cube_array.hpp"
namespace gli
{
inline texture1d generate_mipmaps(
texture1d const& Texture,
texture1d::size_type BaseLevel, texture1d::size_type MaxLevel,
filter Minification)
{
fsampler1D Sampler(Texture, WRAP_CLAMP_TO_EDGE);
Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification);
return Sampler();
}
inline texture1d_array generate_mipmaps(
texture1d_array const& Texture,
texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel,
filter Minification)
{
fsampler1DArray Sampler(Texture, WRAP_CLAMP_TO_EDGE);
Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseLevel, MaxLevel, Minification);
return Sampler();
}
inline texture2d generate_mipmaps(
texture2d const& Texture,
texture2d::size_type BaseLevel, texture2d::size_type MaxLevel,
filter Minification)
{
fsampler2D Sampler(Texture, WRAP_CLAMP_TO_EDGE);
Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification);
return Sampler();
}
inline texture2d_array generate_mipmaps(
texture2d_array const& Texture,
texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel,
filter Minification)
{
fsampler2DArray Sampler(Texture, WRAP_CLAMP_TO_EDGE);
Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseLevel, MaxLevel, Minification);
return Sampler();
}
inline texture3d generate_mipmaps(
texture3d const& Texture,
texture3d::size_type BaseLevel, texture3d::size_type MaxLevel,
filter Minification)
{
fsampler3D Sampler(Texture, WRAP_CLAMP_TO_EDGE);
Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification);
return Sampler();
}
inline texture_cube generate_mipmaps(
texture_cube const& Texture,
texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel,
filter Minification)
{
fsamplerCube Sampler(Texture, WRAP_CLAMP_TO_EDGE);
Sampler.generate_mipmaps(BaseFace, MaxFace, BaseLevel, MaxLevel, Minification);
return Sampler();
}
inline texture_cube_array generate_mipmaps(
texture_cube_array const& Texture,
texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel,
filter Minification)
{
fsamplerCubeArray Sampler(Texture, WRAP_CLAMP_TO_EDGE);
Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseFace, MaxFace, BaseLevel, MaxLevel, Minification);
return Sampler();
}
template <>
inline texture1d generate_mipmaps<texture1d>(texture1d const& Texture, filter Minification)
{
return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification);
}
template <>
inline texture1d_array generate_mipmaps<texture1d_array>(texture1d_array const& Texture, filter Minification)
{
return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_level(), Texture.max_level(), Minification);
}
template <>
inline texture2d generate_mipmaps<texture2d>(texture2d const& Texture, filter Minification)
{
return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification);
}
template <>
inline texture2d_array generate_mipmaps<texture2d_array>(texture2d_array const& Texture, filter Minification)
{
return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_level(), Texture.max_level(), Minification);
}
template <>
inline texture3d generate_mipmaps<texture3d>(texture3d const& Texture, filter Minification)
{
return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification);
}
template <>
inline texture_cube generate_mipmaps<texture_cube>(texture_cube const& Texture, filter Minification)
{
return generate_mipmaps(Texture, Texture.base_face(), Texture.max_face(), Texture.base_level(), Texture.max_level(), Minification);
}
template <>
inline texture_cube_array generate_mipmaps<texture_cube_array>(texture_cube_array const& Texture, filter Minification)
{
return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_face(), Texture.max_face(), Texture.base_level(), Texture.max_level(), Minification);
}
}//namespace gli