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#pragma once |
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#include <array> |
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#include "../texture2d.hpp" |
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#include "../texture2d_array.hpp" |
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#include "../texture_cube.hpp" |
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#include "../texture_cube_array.hpp" |
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namespace gli |
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{ |
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template <typename texture> |
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texture flip(texture const & Texture); |
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}//namespace gli |
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#include "flip.inl"
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