OpenGL Mathematics (GLM)
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#pragma once
#include "../type.hpp"
namespace gli{
namespace detail
{
template <typename T, precision P, template <typename, precision> class vecType>
inline vecType<bool, P> in_interval(vecType<T, P> const& Value, vecType<T, P> const& Min, vecType<T, P> const& Max)
{
return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max);
}
template <typename extent_type, typename normalized_type>
struct coord_nearest
{
extent_type Texel;
typename extent_type::bool_type UseTexel;
};
template <typename extent_type, typename normalized_type>
inline coord_nearest<extent_type, normalized_type> make_coord_nearest(extent_type const& TexelExtent, normalized_type const& SampleCoord)
{
normalized_type const TexelLast(normalized_type(TexelExtent) - normalized_type(1));
coord_nearest<extent_type, normalized_type> Coord;
Coord.Texel = extent_type(round(SampleCoord * TexelLast));
Coord.UseTexel = in_interval(Coord.Texel, extent_type(0), TexelExtent - 1);
return Coord;
}
template <typename extent_type, typename normalized_type>
struct coord_linear
{
extent_type TexelFloor;
extent_type TexelCeil;
normalized_type Blend;
};
template <typename extent_type, typename normalized_type>
struct coord_linear_border : public coord_linear<extent_type, normalized_type>
{
typename extent_type::bool_type UseTexelFloor;
typename extent_type::bool_type UseTexelCeil;
};
template <typename extent_type, typename normalized_type>
GLI_FORCE_INLINE coord_linear<extent_type, normalized_type> make_coord_linear(extent_type const& TexelExtent, normalized_type const& SampleCoord)
{
coord_linear<extent_type, normalized_type> Coord;
normalized_type const TexelExtentF(TexelExtent);
normalized_type const TexelLast = TexelExtentF - normalized_type(1);
normalized_type const ScaledCoord(SampleCoord * TexelLast);
normalized_type const ScaledCoordFloor = normalized_type(extent_type(ScaledCoord));
normalized_type const ScaledCoordCeil = normalized_type(extent_type(ScaledCoord + normalized_type(0.5)));
//normalized_type const ScaledCoordFloor(floor(ScaledCoord));
//normalized_type const ScaledCoordCeil(ceil(ScaledCoord));
Coord.Blend = ScaledCoord - ScaledCoordFloor;
Coord.TexelFloor = extent_type(ScaledCoordFloor);
Coord.TexelCeil = extent_type(ScaledCoordCeil);
return Coord;
}
template <typename extent_type, typename normalized_type>
GLI_FORCE_INLINE coord_linear_border<extent_type, normalized_type> make_coord_linear_border(extent_type const& TexelExtent, normalized_type const& SampleCoord)
{
coord_linear_border<extent_type, normalized_type> Coord;
normalized_type const TexelExtentF(TexelExtent);
normalized_type const TexelLast = TexelExtentF - normalized_type(1);
normalized_type const ScaledCoord(SampleCoord * TexelLast);
normalized_type const ScaledCoordFloor(floor(ScaledCoord));
normalized_type const ScaledCoordCeil(ceil(ScaledCoord));
Coord.Blend = ScaledCoord - ScaledCoordFloor;
Coord.TexelFloor = extent_type(ScaledCoordFloor);
Coord.TexelCeil = extent_type(ScaledCoordCeil);
Coord.UseTexelFloor = in_interval(Coord.TexelFloor, extent_type(0), TexelExtent - 1);
Coord.UseTexelCeil = in_interval(Coord.TexelCeil, extent_type(0), TexelExtent - 1);
return Coord;
}
}//namespace detail
}//namespace gli