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102 lines
3.7 KiB
102 lines
3.7 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2008-08-03 |
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// Updated : 2010-02-04 |
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// Licence : This source is under MIT License |
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// File : glm/core/func_matrix.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_core_func_matrix |
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#define glm_core_func_matrix |
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namespace glm{ |
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namespace core |
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{ |
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/// \addtogroup core_funcs |
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/// @{ |
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//! Multiply matrix x by matrix y component-wise, i.e., |
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//! result[i][j] is the scalar product of x[i][j] and y[i][j]. |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> |
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//! \li GLSL 1.30.08 specification, section 8.5 |
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template <typename matType> |
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matType matrixCompMult( |
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matType const & x, |
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matType const & y); |
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//! Treats the first parameter c as a column vector |
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//! and the second parameter r as a row vector |
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//! and does a linear algebraic matrix multiply c * r. |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> |
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//! \li GLSL 1.30.08 specification, section 8.5 |
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template <typename vecType, typename matType> |
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matType outerProduct( |
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vecType const & c, |
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vecType const & r); |
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//! Returns the transposed matrix of x |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> |
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//! \li GLSL 1.30.08 specification, section 8.5 |
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template <typename matType> |
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typename matType::transpose_type transpose( |
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matType const & x); |
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//! Return the determinant of a mat2 matrix. |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> |
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//! \li GLSL 1.30.08 specification, section 8.5 |
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template <typename T> |
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typename detail::tmat2x2<T>::value_type determinant( |
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detail::tmat2x2<T> const & m); |
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//! Return the determinant of a mat3 matrix. |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> |
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//! \li GLSL 1.30.08 specification, section 8.5 |
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template <typename T> |
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typename detail::tmat3x3<T>::value_type determinant( |
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detail::tmat3x3<T> const & m); |
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//! Return the determinant of a mat4 matrix. |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> |
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//! \li GLSL 1.30.08 specification, section 8.5 |
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template <typename T> |
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typename detail::tmat4x4<T>::value_type determinant( |
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detail::tmat4x4<T> const & m); |
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//! Return the inverse of a mat2 matrix. |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> |
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//! \li GLSL 1.40.07 specification, section 8.5 |
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template <typename T> |
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detail::tmat2x2<T> inverse( |
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detail::tmat2x2<T> const & m); |
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//! Return the inverse of a mat3 matrix. |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> |
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//! \li GLSL 1.40.07 specification, section 8.5 |
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template <typename T> |
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detail::tmat3x3<T> inverse( |
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detail::tmat3x3<T> const & m); |
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//! Return the inverse of a mat4 matrix. |
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//! |
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> |
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//! \li GLSL 1.40.07 specification, section 8.5 |
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template <typename T> |
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detail::tmat4x4<T> inverse( |
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detail::tmat4x4<T> const & m); |
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/// @} |
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}//namespace core |
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}//namespace glm |
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#include "func_matrix.inl" |
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#endif//glm_core_func_matrix
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