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31 lines
1.3 KiB
31 lines
1.3 KiB
/// @ref core |
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/// @file glm/vector_int4_precision.hpp |
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#pragma once |
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#include "../detail/type_vec4.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core_precision |
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/// @{ |
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/// 4 components vector of high qualifier signed integer numbers. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef vec<4, int, highp> highp_ivec4; |
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/// 4 components vector of medium qualifier signed integer numbers. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef vec<4, int, mediump> mediump_ivec4; |
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/// 4 components vector of low qualifier signed integer numbers. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef vec<4, int, lowp> lowp_ivec4; |
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/// @} |
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}//namespace glm
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