OpenGL Mathematics (GLM)
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/// @ref core
/// @file glm/ext/vector_bool2.hpp
#pragma once
#include "../detail/type_vec2.hpp"
namespace glm
{
/// @addtogroup core
/// @{
# if(defined(GLM_PRECISION_LOWP_BOOL))
typedef vec<2, bool, lowp> bvec2;
# elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
typedef vec<2, bool, mediump> bvec2;
# else //defined(GLM_PRECISION_HIGHP_BOOL)
/// 2 components vector of boolean.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<2, bool, highp> bvec2;
# endif//GLM_PRECISION
/// @}
}//namespace glm