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142 lines
3.7 KiB
142 lines
3.7 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-04-26 |
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// Updated : 2011-04-26 |
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// Licence : This source is under MIT licence |
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// File : test/gtx/ulp.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/glm.hpp> |
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#include <glm/gtx/ulp.hpp> |
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#include <iostream> |
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#include <limits> |
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namespace |
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{ |
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template <typename T> |
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T next_float(T const & x); |
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#if(GLM_COMPILER & GLM_COMPILER_VC) |
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# include <cfloat> |
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# define GLM_NEXT_AFTER _nextafterf |
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#else |
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# include <cmath> |
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# define GLM_NEXT_AFTER nextafterf |
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#endif |
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GLM_FUNC_QUALIFIER float next_float(float const & x) |
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{ |
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return GLM_NEXT_AFTER(x, std::numeric_limits<float>::max()); |
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} |
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GLM_FUNC_QUALIFIER double next_float(double const & x) |
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{ |
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return GLM_NEXT_AFTER(x, std::numeric_limits<double>::max()); |
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} |
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GLM_FUNC_QUALIFIER float prev_float(float const & x) |
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{ |
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return GLM_NEXT_AFTER(x, std::numeric_limits<float>::min()); |
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} |
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GLM_FUNC_QUALIFIER double prev_float(double const & x) |
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{ |
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return GLM_NEXT_AFTER(x, std::numeric_limits<double>::min()); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER T next_float(T const & x, std::size_t const & ulps) |
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{ |
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T temp = x; |
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for(std::size_t i = 0; i < ulps; ++i) |
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temp = next_float(temp); |
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return temp; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER T prev_float(T const & x, std::size_t const & ulps) |
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{ |
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T temp = x; |
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for(std::size_t i = 0; i < ulps; ++i) |
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temp = prev_float(temp); |
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return temp; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER std::size_t float_distance(T const & x, T const & y) |
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{ |
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std::size_t ulp = 0; |
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if(x < y) |
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{ |
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T temp = x; |
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while(temp != y && ulp < std::numeric_limits<std::size_t>::max()) |
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{ |
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++ulp; |
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temp = next_float(temp); |
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} |
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} |
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else if(y < x) |
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{ |
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T temp = y; |
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while(temp != x && ulp < std::numeric_limits<std::size_t>::max()) |
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{ |
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++ulp; |
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temp = next_float(temp); |
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} |
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} |
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else // == |
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{ |
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} |
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return ulp; |
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} |
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}//namespace |
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int test_ulp_float() |
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{ |
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std::cout.precision(std::numeric_limits<double>::digits10 + 1); |
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float W = 1.0f; |
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float X = next_float(W); |
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double Y = 1.0; |
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double Z = next_float(Y); |
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bool TestX = W != X; |
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bool TestZ = Y != Z; |
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std::cout << "1.0f, Next: " << float_distance(W, X)<< std::endl; |
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std::cout << "1.0f, Next(1000): " << float_distance(W, next_float(W, 1000)) << std::endl; |
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std::cout << "1.0f, Next: " << float_distance(X, W)<< std::endl; |
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std::cout << "1.0f, Next(1000): " << float_distance(next_float(W, 1000), W) << std::endl; |
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std::cout << "1.0, Next: " << float_distance(Y, Z) << std::endl; |
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std::cout << "1.0, Next(1000): " << float_distance(next_float(Y, 1000), Y) << std::endl; |
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std::cout << Z << " 0.01, 0.011" << std::endl; |
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std::cout << " 1.0, Next(1000000): " << next_float(Y, 1000000)<< std::endl; |
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std::size_t A = glm::ulp(0.01, 0.02); |
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std::size_t B = glm::ulp(glm::vec2(0.01), glm::vec2(0.02)); |
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std::size_t C = glm::ulp(glm::vec3(0.01), glm::vec3(0.02)); |
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std::size_t D = glm::ulp(glm::vec4(0.01), glm::vec4(0.02)); |
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std::cout << "glm::ulp test: " << A << std::endl; |
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std::cout << "glm::ulp test: " << B << std::endl; |
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std::cout << "glm::ulp test: " << C << std::endl; |
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std::cout << "glm::ulp test: " << D << std::endl; |
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return 0; |
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} |
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int main() |
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{ |
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std::cout << "Test 76" << std::endl; |
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test_ulp_float(); |
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} |
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