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109 lines
2.6 KiB
109 lines
2.6 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// Restrictions: |
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/// By making use of the Software for military purposes, you choose to make |
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/// a Bunny unhappy. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @file test/core/core_func_swizzle.cpp |
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/// @date 2011-10-16 / 2014-11-25 |
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/// @author Christophe Riccio |
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/////////////////////////////////////////////////////////////////////////////////// |
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#define GLM_MESSAGES |
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#define GLM_SWIZZLE |
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#include <glm/glm.hpp> |
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int test_ivec2_swizzle() |
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{ |
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int Error = 0; |
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glm::ivec2 A(1, 2); |
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glm::ivec2 B = A.yx(); |
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glm::ivec2 C = B.yx(); |
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Error += A != B ? 0 : 1; |
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Error += A == C ? 0 : 1; |
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return Error; |
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} |
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int test_ivec3_swizzle() |
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{ |
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int Error = 0; |
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glm::ivec3 A(1, 2, 3); |
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glm::ivec3 B = A.zyx(); |
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glm::ivec3 C = B.zyx(); |
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Error += A != B ? 0 : 1; |
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Error += A == C ? 0 : 1; |
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return Error; |
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} |
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int test_ivec4_swizzle() |
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{ |
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int Error = 0; |
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glm::ivec4 A(1, 2, 3, 4); |
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glm::ivec4 B = A.wzyx(); |
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glm::ivec4 C = B.wzyx(); |
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Error += A != B ? 0 : 1; |
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Error += A == C ? 0 : 1; |
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return Error; |
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} |
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int test_vec4_swizzle() |
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{ |
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int Error = 0; |
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glm::vec4 A(1, 2, 3, 4); |
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glm::vec4 B = A.wzyx(); |
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glm::vec4 C = B.wzyx(); |
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Error += A != B ? 0 : 1; |
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Error += A == C ? 0 : 1; |
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float f = glm::dot(C.wzyx(), C.xyzw()); |
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Error += glm::abs(f - 20.f) < 0.01f ? 0 : 1; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_ivec2_swizzle(); |
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Error += test_ivec3_swizzle(); |
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Error += test_ivec4_swizzle(); |
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Error += test_vec4_swizzle(); |
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return Error; |
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} |
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