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215 lines
6.8 KiB
215 lines
6.8 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-12-21 |
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// Updated : 2009-05-21 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/quaternion.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// ToDo: |
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// - Study constructors with angles and axis |
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// - Study constructors with vec3 that are the imaginary component of quaternion |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_quaternion |
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#define glm_gtx_quaternion |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtc/quaternion.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_quaternion extension included") |
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#endif |
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namespace glm{ |
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namespace gtx{ |
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namespace quaternion ///< GLM_GTX_quaternion extension: Quaternion types and functions |
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{ |
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/// \addtogroup gtx_quaternion |
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///@{ |
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//! Compute a cross product between a quaternion and a vector. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tvec3<valType> cross( |
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detail::tquat<valType> const & q, |
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detail::tvec3<valType> const & v); |
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//! Compute a cross product between a vector and a quaternion. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tvec3<valType> cross( |
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detail::tvec3<valType> const & v, |
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detail::tquat<valType> const & q); |
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//! Compute a point on a path according squad equation. |
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//! q1 and q2 are control points; s1 and s2 are intermediate control points. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> squad( |
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detail::tquat<valType> const & q1, |
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detail::tquat<valType> const & q2, |
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detail::tquat<valType> const & s1, |
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detail::tquat<valType> const & s2, |
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valType const & h); |
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//! Returns an intermediate control point for squad interpolation. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> intermediate( |
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detail::tquat<valType> const & prev, |
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detail::tquat<valType> const & curr, |
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detail::tquat<valType> const & next); |
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//! Returns a exp of a quaternion. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> exp( |
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detail::tquat<valType> const & q, |
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valType const & exponent); |
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//! Returns a log of a quaternion. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> log( |
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detail::tquat<valType> const & q); |
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//! Returns x raised to the y power. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> pow( |
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detail::tquat<valType> const & x, |
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valType const & y); |
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//! Returns quarternion square root. |
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//! From GLM_GTX_quaternion extension. |
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//template <typename valType> |
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//detail::tquat<valType> sqrt( |
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// detail::tquat<valType> const & q); |
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//! Rotates a 3 components vector by a quaternion. |
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//! From GLM_GTX_transform extension. |
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template <typename valType> |
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detail::tvec3<valType> rotate( |
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detail::tquat<valType> const & q, |
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detail::tvec3<valType> const & v); |
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//! Rotates a 4 components vector by a quaternion. |
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//! From GLM_GTX_transform extension. |
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template <typename valType> |
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detail::tvec4<valType> rotate( |
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detail::tquat<valType> const & q, |
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detail::tvec4<valType> const & v); |
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//! Returns the quaternion rotation angle. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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valType angle( |
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detail::tquat<valType> const & x); |
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//! Returns the q rotation axis. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tvec3<valType> axis( |
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detail::tquat<valType> const & x); |
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//! Build a quaternion from an angle and a normalized axis. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> angleAxis( |
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valType const & angle, |
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valType const & x, |
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valType const & y, |
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valType const & z); |
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//! Build a quaternion from an angle and a normalized axis. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> angleAxis( |
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valType const & angle, |
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detail::tvec3<valType> const & axis); |
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//! Extract the real component of a quaternion. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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valType extractRealComponent( |
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detail::tquat<valType> const & q); |
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//! Returns roll value of euler angles. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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valType roll( |
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detail::tquat<valType> const & x); |
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//! Returns pitch value of euler angles. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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valType pitch( |
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detail::tquat<valType> const & x); |
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//! Returns yaw value of euler angles. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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valType yaw( |
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detail::tquat<valType> const & x); |
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//! Returns euler angles, yitch as x, yaw as y, roll as z. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tvec3<valType> eularAngles( |
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detail::tquat<valType> const & x); |
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//! Converts a quaternion to a 3 * 3 matrix. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tmat3x3<valType> toMat3( |
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detail::tquat<valType> const & x){return gtc::mat3_cast(x);} |
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//! Converts a quaternion to a 4 * 4 matrix. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tmat4x4<valType> toMat4( |
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detail::tquat<valType> const & x){return gtc::mat4_cast(x);} |
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//! Converts a 3 * 3 matrix to a quaternion. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> toQuat( |
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detail::tmat3x3<valType> const & x){return gtc::quat_cast(x);} |
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//! Converts a 4 * 4 matrix to a quaternion. |
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//! From GLM_GTX_quaternion extension. |
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template <typename valType> |
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detail::tquat<valType> toQuat( |
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detail::tmat4x4<valType> const & x){return gtc::quat_cast(x);} |
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//! Quaternion interpolation using the rotation short path. |
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//! From GLM_GTX_quaternion extension. |
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template <typename T> |
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detail::tquat<T> shortMix( |
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detail::tquat<T> const & x, |
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detail::tquat<T> const & y, |
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T const & a); |
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//! Quaternion normalized linear interpolation. |
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//! From GLM_GTX_quaternion extension. |
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template <typename T> |
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detail::tquat<T> fastMix( |
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detail::tquat<T> const & x, |
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detail::tquat<T> const & y, |
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T const & a); |
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/// @} |
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}//namespace quaternion |
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}//namespace gtx |
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}//namespace glm |
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#include "quaternion.inl" |
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namespace glm{using namespace gtx::quaternion;} |
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#endif//glm_gtx_quaternion
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