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34 lines
1.2 KiB
34 lines
1.2 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2009-06-05 |
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// Updated : 2009-06-05 |
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// Licence : This source is under MIT License |
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// File : glm/core/intrinsic_common.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED |
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#define GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED |
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#include "../glm.hpp" |
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#include "intrinsic_geometric.hpp" |
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void _mm_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]); |
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void _mm_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]); |
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__m128 _mm_mul_ps(__m128 m[4], __m128 v); |
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__m128 _mm_mul_ps(__m128 v, __m128 m[4]); |
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void _mm_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]); |
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void _mm_transpose_ps(__m128 const in[4], __m128 out[4]); |
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void _mm_inverse_ps(__m128 const in[4], __m128 out[4]); |
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void _mm_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]); |
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#include "intrinsic_matrix.inl" |
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#endif//GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED
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