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40 lines
865 B
40 lines
865 B
#include <glm/ext/quaternion_trigonometric.hpp> |
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#include <glm/ext/quaternion_float.hpp> |
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#include <glm/ext/vector_relational.hpp> |
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#include <glm/ext/scalar_relational.hpp> |
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float const Epsilon = 0.001f; |
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static int test_angle() |
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{ |
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int Error = 0; |
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{ |
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glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); |
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float const A = glm::degrees(glm::angle(Q)); |
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Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1; |
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} |
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{ |
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glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0)); |
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float const A = glm::degrees(glm::angle(Q)); |
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Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1; |
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} |
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{ |
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glm::quat const Q = glm::angleAxis(glm::two_pi<float>() - 1.0f, glm::vec3(1, 0, 0)); |
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float const A = glm::angle(Q); |
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Error += glm::equal(A, 1.0f, Epsilon) ? 1 : 0; |
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} |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_angle(); |
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return Error; |
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}
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