OpenGL Mathematics (GLM)
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/// @ref gtx_transform
/// @file glm/gtx/transform.inl
namespace glm
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> translate(
tvec3<T, P> const & v)
{
return translate(
tmat4x4<T, P>(1.0f), v);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate(
T angle,
tvec3<T, P> const & v)
{
return rotate(
tmat4x4<T, P>(1), angle, v);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> scale(
tvec3<T, P> const & v)
{
return scale(
tmat4x4<T, P>(1.0f), v);
}
}//namespace glm