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56 lines
1.4 KiB
56 lines
1.4 KiB
/// @ref gtx_transform |
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/// @file glm/gtx/transform.hpp |
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/// |
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/// @see core (dependence) |
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/// @see gtc_matrix_transform (dependence) |
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/// @see gtx_transform |
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/// @see gtx_transform2 |
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/// |
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/// @defgroup gtx_transform GLM_GTX_transform |
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/// @ingroup gtx |
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/// |
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/// @brief Add transformation matrices |
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/// |
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/// <glm/gtx/transform.hpp> need to be included to use these functionalities. |
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#pragma once |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtc/matrix_transform.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
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# pragma message("GLM: GLM_GTX_transform extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_transform |
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/// @{ |
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. |
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/// @see gtc_matrix_transform |
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/// @see gtx_transform |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat4x4<T, P> translate( |
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tvec3<T, P> const & v); |
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. |
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/// @see gtc_matrix_transform |
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/// @see gtx_transform |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat4x4<T, P> rotate( |
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T angle, |
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tvec3<T, P> const & v); |
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/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. |
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/// @see gtc_matrix_transform |
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/// @see gtx_transform |
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template <typename T, precision P> |
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GLM_FUNC_DECL tmat4x4<T, P> scale( |
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tvec3<T, P> const & v); |
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/// @} |
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}// namespace glm |
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#include "transform.inl"
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