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46 lines
1.2 KiB
46 lines
1.2 KiB
/// @ref gtx_handed_coordinate_space |
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/// @file glm/gtx/handed_coordinate_space.hpp |
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/// |
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/// @see core (dependence) |
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/// |
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/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space |
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/// @ingroup gtx |
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/// |
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/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. |
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/// |
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/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities. |
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#pragma once |
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// Dependency: |
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#include "../glm.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
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# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_handed_coordinate_space |
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/// @{ |
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//! Return if a trihedron right handed or not. |
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//! From GLM_GTX_handed_coordinate_space extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL bool rightHanded( |
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tvec3<T, P> const & tangent, |
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tvec3<T, P> const & binormal, |
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tvec3<T, P> const & normal); |
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//! Return if a trihedron left handed or not. |
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//! From GLM_GTX_handed_coordinate_space extension. |
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template <typename T, precision P> |
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GLM_FUNC_DECL bool leftHanded( |
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tvec3<T, P> const & tangent, |
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tvec3<T, P> const & binormal, |
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tvec3<T, P> const & normal); |
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/// @} |
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}// namespace glm |
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#include "handed_coordinate_space.inl"
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