OpenGL Mathematics (GLM)
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
 
 
 

54 lines
1.5 KiB

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2006-11-13
// Licence : This source is under MIT License
// File : glm/gtx/normal.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_normal
#define glm_gtx_normal
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_normal extension included")
#endif
namespace glm
{
namespace test{
void main_gtx_normal();
}//namespace test
namespace gtx{
//! GLM_GTX_normal extension: Compute the normal of a triangle.
namespace normal
{
/// \addtogroup gtx_normal
///@{
//! Computes triangle normal from triangle points.
//! From GLM_GTX_normal extension.
template <typename T>
detail::tvec3<T> triangleNormal(
detail::tvec3<T> const & p1,
detail::tvec3<T> const & p2,
detail::tvec3<T> const & p3);
///@}
}//namespace normal
}//namespace gtx
}//namespace glm
#include "normal.inl"
namespace glm{using namespace gtx::normal;}
#endif//glm_gtx_normal