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54 lines
1.5 KiB
54 lines
1.5 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-12-21 |
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// Updated : 2006-11-13 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/normal.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_normal |
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#define glm_gtx_normal |
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// Dependency: |
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#include "../glm.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_normal extension included") |
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#endif |
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namespace glm |
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{ |
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namespace test{ |
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void main_gtx_normal(); |
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}//namespace test |
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namespace gtx{ |
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//! GLM_GTX_normal extension: Compute the normal of a triangle. |
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namespace normal |
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{ |
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/// \addtogroup gtx_normal |
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///@{ |
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//! Computes triangle normal from triangle points. |
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//! From GLM_GTX_normal extension. |
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template <typename T> |
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detail::tvec3<T> triangleNormal( |
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detail::tvec3<T> const & p1, |
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detail::tvec3<T> const & p2, |
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detail::tvec3<T> const & p3); |
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///@} |
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}//namespace normal |
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}//namespace gtx |
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}//namespace glm |
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#include "normal.inl" |
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namespace glm{using namespace gtx::normal;} |
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#endif//glm_gtx_normal
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