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66 lines
1.4 KiB
66 lines
1.4 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-10-11 |
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// Updated : 2011-10-11 |
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// Licence : This source is under MIT licence |
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// File : test/gtx/gtx_integer.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/glm.hpp> |
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#include <glm/gtx/integer.hpp> |
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#include <glm/gtx/epsilon.hpp> |
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#include <iostream> |
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int test_floor_log2() |
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{ |
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int Error = 0; |
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for(std::size_t i = 1; i < 1000000; ++i) |
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{ |
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glm::uint A = glm::floor_log2(glm::uint(i)); |
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glm::uint B = glm::uint(glm::log2(double(i))); // Will fail with float, lack of accuracy |
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Error += A == B ? 0 : 1; |
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assert(!Error); |
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} |
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return Error; |
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} |
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int test_log2() |
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{ |
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int Error = 0; |
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for(std::size_t i = 1; i < 1000000; ++i) |
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{ |
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glm::uint A = glm::log2(glm::uint(i)); |
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double B = glm::log2(double(i)); |
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Error += glm::equalEpsilon(double(A), B, 1.0) ? 0 : 1; |
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assert(!Error); |
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} |
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return Error; |
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} |
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int test_nlz() |
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{ |
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int Error = 0; |
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for(std::size_t i = 1; i < 33; ++i) |
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printf("%d, %d\n", glm::nlz(i), 31 - glm::findMSB(i)); |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_nlz(); |
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Error += test_floor_log2(); |
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Error += test_log2(); |
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return Error; |
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}
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