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							91 lines
						
					
					
						
							3.5 KiB
						
					
					
				/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net) | 
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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// Created : 2008-12-19 | 
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// Updated : 2010-09-27 | 
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// Licence : This source is under MIT License | 
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// File    : gli/gtx/fetch.inl | 
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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namespace gli{ | 
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namespace gtx{ | 
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namespace fetch | 
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{ | 
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	template <typename genType> | 
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	inline genType texelFetch | 
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	( | 
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		texture2D const & Image,  | 
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		texture2D::dimensions_type const & TexCoord, | 
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		texture2D::level_type const & Level | 
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	) | 
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	{ | 
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		assert(Image[Level].format() == R8U || Image[Level].format() == RG8U || Image[Level].format() == RGB8U || Image[Level].format() == RGBA8U); | 
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 | 
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		texture2D::dimensions_type Dimensions = Image[Level].dimensions(); | 
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		texture2D::value_type const * const Data = Image[Level].data(); | 
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 | 
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		return reinterpret_cast<genType const * const>(Data)[TexCoord.x + TexCoord.y * Dimensions.x]; | 
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	} | 
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 | 
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	template <typename genType> | 
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	inline genType textureLod | 
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	( | 
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		texture2D const & Image,  | 
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		texture2D::texcoord_type const & TexCoord,  | 
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		texture2D::level_type const & Level | 
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	) | 
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	{ | 
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		assert(Image[Level].format() == R8U || Image[Level].format() == RG8U || Image[Level].format() == RGB8U || Image[Level].format() == RGBA8U); | 
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 | 
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		texture2D::dimensions_type Dimensions = Image[Level].dimensions(); | 
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		texture2D::value_type const * const Data = Image[Level].data(); | 
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 | 
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		std::size_t s_below = std::size_t(glm::floor(TexCoord.s * float(Dimensions.x - 1))); | 
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		std::size_t s_above = std::size_t(glm::ceil( TexCoord.s * float(Dimensions.x - 1))); | 
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		std::size_t t_below = std::size_t(glm::floor(TexCoord.t * float(Dimensions.y - 1))); | 
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		std::size_t t_above = std::size_t(glm::ceil( TexCoord.t * float(Dimensions.y - 1))); | 
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 | 
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		float s_step = 1.0f / float(Dimensions.x); | 
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		float t_step = 1.0f / float(Dimensions.y); | 
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 | 
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		float s_below_normalized = s_below / float(Dimensions.x); | 
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		float s_above_normalized = s_above / float(Dimensions.x); | 
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		float t_below_normalized = t_below / float(Dimensions.y); | 
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		float t_above_normalized = t_above / float(Dimensions.y); | 
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 | 
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		genType Value1 = reinterpret_cast<genType const * const>(Data)[s_below + t_below * Dimensions.x]; | 
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		genType Value2 = reinterpret_cast<genType const * const>(Data)[s_above + t_below * Dimensions.x]; | 
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		genType Value3 = reinterpret_cast<genType const * const>(Data)[s_above + t_above * Dimensions.x]; | 
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		genType Value4 = reinterpret_cast<genType const * const>(Data)[s_below + t_above * Dimensions.x]; | 
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 | 
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		float BlendA = float(TexCoord.s - s_below_normalized) * float(Dimensions.x - 1); | 
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		float BlendB = float(TexCoord.s - s_below_normalized) * float(Dimensions.x - 1); | 
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		float BlendC = float(TexCoord.t - t_below_normalized) * float(Dimensions.y - 1); | 
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 | 
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		genType ValueA(glm::mix(Value1, Value2, BlendA)); | 
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		genType ValueB(glm::mix(Value4, Value3, BlendB)); | 
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 | 
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		return genType(glm::mix(ValueA, ValueB, BlendC)); | 
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	} | 
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	template <typename genType> | 
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	void texelWrite | 
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	( | 
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		texture2D & Image, | 
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		texture2D::dimensions_type const & Texcoord, | 
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		texture2D::level_type const & Level, | 
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		genType const & Color | 
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	) | 
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	{ | 
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		genType * Data = (genType*)Image[Level].data(); | 
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		std::size_t Index = Texcoord.x + Texcoord.y * Image[Level].dimensions().x; | 
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		 | 
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		std::size_t Capacity = Image[Level].capacity(); | 
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		assert(Index < Capacity); | 
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		*(Data + Index) = Color; | 
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	} | 
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 | 
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}//namespace fetch | 
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}//namespace gtx | 
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}//namespace gli
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