You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							59 lines
						
					
					
						
							1.8 KiB
						
					
					
				
			
		
		
	
	
							59 lines
						
					
					
						
							1.8 KiB
						
					
					
				| #define GLM_ENABLE_EXPERIMENTAL | |
| #include <glm/gtc/constants.hpp> | |
| #include <glm/gtx/vector_angle.hpp> | |
| #include <limits> | |
|  | |
| int test_angle() | |
| { | |
| 	int Error = 0; | |
| 	 | |
| 	float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); | |
| 	Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | |
| 	float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); | |
| 	Error += glm::epsilonEqual(AngleB, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | |
| 	float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); | |
| 	Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_orientedAngle_vec2() | |
| { | |
| 	int Error = 0; | |
| 	 | |
| 	float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); | |
| 	Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1; | |
| 	float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); | |
| 	Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1; | |
| 	float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1)); | |
| 	Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_orientedAngle_vec3() | |
| { | |
| 	int Error = 0; | |
| 	 | |
| 	float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); | |
| 	Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1; | |
| 	float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); | |
| 	Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1; | |
| 	float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); | |
| 	Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error(0); | |
| 	 | |
| 	Error += test_angle(); | |
| 	Error += test_orientedAngle_vec2(); | |
| 	Error += test_orientedAngle_vec3(); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| 
 | |
| 
 |