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81 lines
2.5 KiB
81 lines
2.5 KiB
/// @ref gtx_matrix_transform_2d |
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/// @file glm/gtx/matrix_transform_2d.hpp |
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/// @author Miguel Ángel Pérez Martínez |
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/// |
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/// @see core (dependence) |
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/// |
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/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d |
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/// @ingroup gtx |
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/// |
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/// @brief Defines functions that generate common 2d transformation matrices. |
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/// |
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/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities. |
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#pragma once |
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// Dependency: |
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#include "../mat3x3.hpp" |
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#include "../vec2.hpp" |
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#ifndef GLM_ENABLE_EXPERIMENTAL |
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# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." |
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#endif |
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
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# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_matrix_transform_2d |
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/// @{ |
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/// Builds a translation 3 * 3 matrix created from a vector of 2 components. |
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/// |
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/// @param m Input matrix multiplied by this translation matrix. |
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/// @param v Coordinates of a translation vector. |
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template<typename T, precision P> |
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GLM_FUNC_QUALIFIER mat<3, 3, T, P> translate( |
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mat<3, 3, T, P> const& m, |
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vec<2, T, P> const & v); |
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/// Builds a rotation 3 * 3 matrix created from an angle. |
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/// |
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/// @param m Input matrix multiplied by this translation matrix. |
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/// @param angle Rotation angle expressed in radians. |
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template<typename T, precision P> |
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GLM_FUNC_QUALIFIER mat<3, 3, T, P> rotate( |
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mat<3, 3, T, P> const& m, |
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T angle); |
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/// Builds a scale 3 * 3 matrix created from a vector of 2 components. |
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/// |
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/// @param m Input matrix multiplied by this translation matrix. |
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/// @param v Coordinates of a scale vector. |
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template<typename T, precision P> |
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GLM_FUNC_QUALIFIER mat<3, 3, T, P> scale( |
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mat<3, 3, T, P> const& m, |
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vec<2, T, P> const & v); |
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/// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. |
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/// |
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/// @param m Input matrix multiplied by this translation matrix. |
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/// @param y Shear factor. |
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template<typename T, precision P> |
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GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearX( |
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mat<3, 3, T, P> const& m, |
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T y); |
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/// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. |
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/// |
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/// @param m Input matrix multiplied by this translation matrix. |
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/// @param x Shear factor. |
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template<typename T, precision P> |
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GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearY( |
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mat<3, 3, T, P> const& m, |
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T x); |
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/// @} |
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}//namespace glm |
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#include "matrix_transform_2d.inl"
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