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102 lines
3.8 KiB
102 lines
3.8 KiB
/// @ref gtc_integer |
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/// @file glm/gtc/integer.hpp |
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/// |
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/// @see core (dependence) |
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/// @see gtc_integer (dependence) |
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/// |
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/// @defgroup gtc_integer GLM_GTC_integer |
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/// @ingroup gtc |
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/// |
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/// @brief Allow to perform bit operations on integer values |
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/// |
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/// <glm/gtc/integer.hpp> need to be included to use these functionalities. |
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#pragma once |
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// Dependencies |
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#include "../detail/setup.hpp" |
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#include "../detail/precision.hpp" |
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#include "../detail/func_common.hpp" |
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#include "../detail/func_integer.hpp" |
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#include "../detail/func_exponential.hpp" |
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#include <limits> |
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
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# pragma message("GLM: GLM_GTC_integer extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtc_integer |
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/// @{ |
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/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. |
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/// @see gtc_integer |
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template <typename genIUType> |
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GLM_FUNC_DECL genIUType log2(genIUType x); |
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/// Modulus. Returns x % y |
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/// for each component in x using the floating point value y. |
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/// |
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/// @tparam genIUType Integer-point scalar or vector types. |
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/// |
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/// @see gtc_integer |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> |
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template <typename genIUType> |
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GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); |
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/// Modulus. Returns x % y |
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/// for each component in x using the floating point value y. |
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/// |
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/// @tparam T Integer scalar types. |
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/// @tparam vecType vector types. |
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/// |
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/// @see gtc_integer |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); |
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/// Modulus. Returns x % y |
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/// for each component in x using the floating point value y. |
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/// |
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/// @tparam T Integer scalar types. |
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/// @tparam vecType vector types. |
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/// |
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/// @see gtc_integer |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); |
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/// Returns a value equal to the nearest integer to x. |
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/// The fraction 0.5 will round in a direction chosen by the |
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/// implementation, presumably the direction that is fastest. |
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/// |
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/// @param x The values of the argument must be greater or equal to zero. |
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/// @tparam T floating point scalar types. |
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/// @tparam vecType vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> |
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/// @see gtc_integer |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x); |
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/// Returns a value equal to the nearest integer to x. |
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/// The fraction 0.5 will round in a direction chosen by the |
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/// implementation, presumably the direction that is fastest. |
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/// |
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/// @param x The values of the argument must be greater or equal to zero. |
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/// @tparam T floating point scalar types. |
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/// @tparam vecType vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> |
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/// @see gtc_integer |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x); |
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/// @} |
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} //namespace glm |
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#include "integer.inl"
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