OpenGL Mathematics (GLM)
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/// @ref core
/// @file glm/vec3.hpp
#pragma once
#include "./ext/vector_bvec3.hpp"
#include "./ext/vector_bvec3_precision.hpp"
#include "./ext/vector_vec3.hpp"
#include "./ext/vector_vec3_precision.hpp"
#include "./ext/vector_dvec3.hpp"
#include "./ext/vector_dvec3_precision.hpp"
#include "./ext/vector_ivec3.hpp"
#include "./ext/vector_ivec3_precision.hpp"
#include "./ext/vector_uvec3.hpp"
#include "./ext/vector_uvec3_precision.hpp"
namespace glm
{
# if GLM_HAS_TEMPLATE_ALIASES
template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
# endif
}//namespace glm