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137 lines
4.6 KiB
137 lines
4.6 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-01-14 |
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// Updated : 2010-05-30 |
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// Licence : This source is under MIT License |
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// File : glm/glm.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/*! \mainpage OpenGL Mathematics |
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* |
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* OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based on the OpenGL Shading Language (GLSL) specification. |
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* |
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* GLM provides 3D programmers with math classes and functions that are similar to GLSL or any high level GPU programming language. The idea is to have a library that has identical naming conventions and functionalities than GLSL so that when developers know GLSL, they know how to use GLM. |
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* |
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* However, this project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, allows extended capabilities. |
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* |
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* This library can be used with OpenGL but also for software rendering (Raytracing / Rasterisation), image processing and as much contexts as a simple math library could be used for. |
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* |
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* GLM is written as a platform independent library and supports the following compilers: |
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* - GNU GCC 3.4 and higher |
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* - Microsoft Visual Studio 8.0 and higher |
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* |
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* The source code is under the MIT licence. |
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* |
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* Any feedback is welcome and can be sent to g.truc.creation[at]gmail.com. |
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* |
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*/ |
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#ifndef glm_glm |
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#define glm_glm |
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#ifdef max |
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#undef max |
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#endif |
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#ifdef min |
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#undef min |
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#endif |
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#define GLMvalType typename genType::value_type |
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#define GLMcolType typename genType::col_type |
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#define GLMrowType typename genType::row_type |
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#include <cmath> |
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#include <climits> |
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#include <cfloat> |
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#include <limits> |
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#include "./setup.hpp" |
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//! GLM namespace, it contains all GLSL based features. |
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namespace glm |
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{ |
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namespace test |
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{ |
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bool main_bug(); |
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bool main_core(); |
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}//namespace test |
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//! GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification. This namespace is included in glm namespace. |
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namespace core |
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{ |
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//! Scalar, vectors and matrices |
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//! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section, |
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//! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification. |
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//! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification. |
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namespace type{} |
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//! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification. |
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//! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions. |
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namespace function{} |
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} |
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//namespace core |
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//! G-Truc Creation stable extensions. |
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namespace gtc{} |
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//! G-Truc Creation experimental extensions. |
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//! The interface could change between releases. |
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namespace gtx{} |
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//! IMG extensions. |
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namespace img{} |
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//! VIRTREV extensions. |
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namespace img{} |
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} //namespace glm |
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#include "./core/_detail.hpp" |
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#include "./core/type.hpp" |
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#include "./core/func_trigonometric.hpp" |
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#include "./core/func_exponential.hpp" |
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#include "./core/func_common.hpp" |
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#include "./core/func_packing.hpp" |
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#include "./core/func_geometric.hpp" |
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#include "./core/func_matrix.hpp" |
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#include "./core/func_vector_relational.hpp" |
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#include "./core/func_integer.hpp" |
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#include "./core/func_noise.hpp" |
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#include "./core/_swizzle.hpp" |
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#if(defined(GLM_MESSAGE) && (GLM_MESSAGE & (GLM_MESSAGE_CORE | GLM_MESSAGE_NOTIFICATION))) |
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# pragma message("GLM message: Core library included") |
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#endif//GLM_MESSAGE |
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#if(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_VC)) |
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# define GLM_DEPRECATED __declspec(deprecated) |
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# define GLM_RESTRICT __restrict |
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# define GLM_ALIGN(x) __declspec(align(x)) |
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//# define aligned(x) __declspec(align(x)) struct |
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#else |
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# define GLM_DEPRECATED |
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# define GLM_RESTRICT |
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# define GLM_ALIGN(x) |
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#endif//GLM_COMPILER |
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//////////////////// |
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// check type sizes |
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#ifndef GLM_STATIC_ASSERT_NULL |
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GLM_STATIC_ASSERT(sizeof(glm::detail::int8)==1); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::int16)==2); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::int32)==4); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::int64)==8); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::uint8)==1); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::uint16)==2); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::uint32)==4); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::uint64)==8); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::float16)==2); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::float32)==4); |
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GLM_STATIC_ASSERT(sizeof(glm::detail::float64)==8); |
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#endif//GLM_STATIC_ASSERT_NULL |
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#endif //glm_glm
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