OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Licence : This source is under MIT licence
// File : test/gtc/matrix_inverse.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/gtc/matrix_inverse.hpp>
int main()
{
int Error = 0;
return Error;
}